Bloomuleternal

by Covex on 12 January 2015

Main Deck (60 cards)

Sideboard (2 cards)

Sorceries (2)

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Deck Description

A combination of Bloom Amulet + Eternal Command.
As space constrained, I had to choose Speed vs Control. Although Bloom + Amulet + Ravnica Bounce Lands are fast, it requires a 3 card combination that does not win the game. So I went control shell instead, using synergy to gain value every interaction, with a titan as a finisher.

How to Play

I observed many synergies between the two decks.
Bloom & Stirrings = Fetch / Play your missing land.
Garden & Remand = Early Creature Defense.
Garden + Chamber = Additional Blockers.
West + Chamber = Not a dead Land.
West + Pacts = Fetch your deck.
West + Loam = Fetch it again.
Summoners Pact + Cavern of Souls (Human & Giant) = Always ETB effects.
Summoners Pact + Witness + Snapcaster = Fetch your Spell.
Witness + Snapcaster = 12 Commands, Remands, Pacts, etc.
Witness + Command = Infinite Commands.
Stirrings, Command, Remand, Pact & West = 20 + 8 from recasts = 28 Draw.
Command + Titan = Unblockable.

Deck Tags

  • Modern
  • Help

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 841 times.

Mana Curve

Mana Symbol Occurrence

0200022

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bloomuleternal

Now unloved! Thoughts on improvement?

1
Posted 15 March 2015 at 08:10

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Sounds really cool.
No place for Azuza or Oracle of Mul Daya?
Can you fit Primal Commands? SB maybe?

0
Posted 20 March 2015 at 13:05

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Feels like too many Khalni Garden and Cavern of Souls. Almost never able to play Ancient Stirrings on turn one. Too many ETB tapped lands. Manabase feeling too clunky overall. Maybe add Tendo Bridges, Yavimaya Coasts or something on those lines.

Gifts could be a thing/different route...

0
Posted 20 March 2015 at 13:12

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Good points. -4 summer blooms, -2 vesuva, + 2 Azuza, +4 pools? Multiple caverns means I can call human and giant. Gardens and vesuva or chamber gives me multiple turns to block. Pool can enter tapped or untapped depending on amulets. Pool adds green for earl azuza or stirrings and not lock me out of triple blue for commands.

Thoughts?

0
Posted 28 March 2015 at 02:30

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