Déjà Voodoo

by Covex on 17 April 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Astral Slide + Nevermaker = permament removal, draw skip my opponent and cycling excess land to draw a better card.

Oust + Lost Hours = bury threat.

Fatigue + Memory Lapse + Lapse of Certainty + Painful Memories = draw skip and control.

Veiled Sentry activates even if I counter a threat, I can astral slide the Sentry to reset a 1/1 or 2/2 into a bigger threat late game.

Veiled Sentry and Mishra's Factory for early creature defense.

Dromar's Cavern can bounce a cycle land back to hand.

Grim Discovery can return a Nevermaker and cycle land.

I can draw skip my opponent 32 times without astral slide.

Opinions and Comments?

Deck Tags

  • Control

Deck at a Glance

Social Stats

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This deck has been viewed 5,307 times.

Mana Curve

Mana Symbol Occurrence

12161200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Déjà Voodoo

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