Modern Elf Warfare

by CrimsonWolfZr0 on 16 August 2010

Main Deck (64 cards)

Instants (4)


Planeswalkers (5)


Artifacts (2)


Enchantments (2)


Land (25)

Sideboard (0 cards)

No sideboard found.

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Deck Description

This deck is supposed to hit hard and to hit fast. Its goal is to mana ramp to a dragon or a trample beast with some creature removal spells to get them out of the way for my big baddies to attack.

Suggestions Appreciated.

Deck Tags

  • Mana Ramp

Deck at a Glance

Social Stats

8
Likes

This deck has been viewed 2,405 times.

Mana Curve

Mana Symbol Occurrence

0002036

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Elf Warfare

Sexual to the max. Those Hellkite Chargers can come out on turn 3 if you play your cards right. Perfect 10.

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Posted 16 August 2010 at 01:56

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Yeah, I really like this. Crimson's right, this would be a nasty one indeed on the right card draw. I sure as the hell wouldn't wanna' tango w/ this one, atleast not w/out one of my better decks. Terra Stomper is the salt in the wound man, 9.7 Stars boss!

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Posted 16 August 2010 at 02:59

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your all baddies. kthx

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Posted 17 August 2010 at 01:20

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i like it. i would get rid of nissa and chandra and put in sarkhan vol
8/10

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Posted 17 August 2010 at 19:16

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it relies to much on a good hand and too many planeswalkers

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Posted 18 August 2010 at 08:50

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I really disagree. No matter what he draws I think it would do pretty solid. I even did the sample hand quite a few times and found that it was fairly consistent.

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Posted 20 August 2010 at 13:41

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I haven't brought it to any tournaments yet but it actually has not lost a game yet since I revamped it. Almost every game I get out Hellkite Charger or Terra Stomper on turn 3 or 4. I usually don't even drop my planeswalkers unless I need life (Nissa) or a creature killed (Chandra). And Garuuk either gives me more mana or I set him up to finish the game with his overrun ability.

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Posted 19 August 2010 at 00:13

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I think it's a solid mid-late game deck, but I don't think there's quite enough ramp to be reliably fast.. 6 1 drop mana producers, 2 cultivates, 1 Oracle, and 4 Garruks. If you don't get one of those 1 drops in a starting hand, your effectively sitting on nothing till turn 3-4. Once shards rotates out I think it'll pace and curve out well enough though.

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Posted 11 September 2010 at 08:07

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Godsire would be fun if you could pull the mana out of your deck and use a cyclix or something for the white then make a bunch of 8/8s and use Garruk to make them 11/11s with Trample :) Just a suggestion. This looks like a real fun deck though, it's got real Stompy credit :D

I hope you'll Take a look at my decks, preferably my Tezzy deck :) leave comments, thanks
http://www.mtgvault.com/ViewDeck.aspx?DeckID=120825

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Posted 30 November 2010 at 23:40

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If fast mana is your game, I might consider using Koth of the Hammer instead of Chandra Nalaar. Chandra is great for damaging your opponent, but that takes a lot of time, time you could be using to get ridiculous amounts of red mana to play that hellkite charger. Also, the extra mana coud be used to ramp up your protean hydra. If you tossed in a couple of flings, this ramping could turn into massive amounts of damage.

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Posted 16 June 2011 at 21:39

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A good mix of red and green

Here is mine:
http://www.mtgvault.com/jonahmargolis/decks/elf-stampede-help-wanted/

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Posted 08 November 2013 at 01:14

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