Defying Brutes

by Cruncher on 26 March 2013

Main Deck (60 cards)

Sideboard (15 cards)

Instants (6)

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Deck Description

Pump your creatures with Wild Defiance and trample to victory!
Fencing Ace trample-double strikes for the kill on turn 3 or adds flight and more damage on turn 4.

How to Play

Turn 3 win:
(T1) Arbor Elf -> (T2) Fencing Ace + Rancor -> (T3) 2x Giant Growth + Ghor-Clan Rampager (bloodrushed)

Thanks to Wild Defiance:
-Martial Glory pumps one creature for +6/+3 and one for +3/+6
-Boros Charm gives double strike and +3/+3
-Giant Growth gives +6/+6 for 1 mana
-Selesnya Charm gives +5/+5 and trample
-Aerial Maneuver gives +4/+4 and flying, first strike for only 1 mana

Sideboard:
-Alpha Authority prevents your opponent from killing the pumped creature and makes it harder to block in case you don't have trample
-Faith's Shield pumps the creature while protecting it and making it unblockable
-Skullcrack prevents Fog
-Oblivion Ring and Rest in Peace just keep you a bit safer

Deck Tags

  • Standard
  • Tournament
  • Naya

Deck at a Glance

Social Stats

12
Likes

This deck has been viewed 1,611 times.

Mana Curve

Mana Symbol Occurrence

20001521

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Defying Brutes

Love it.
And yes, since Wild Defiance gives +3/+3 each time a creature is targeted by a(n) instant or sorcery spell, using Martial Glory would in fact give it +9/+9. Since you would be targeting twice; whether you target two creatures or target one creature two times.

1
Posted 27 March 2013 at 07:24

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*Shudders* Yeah. I can't believe I haven't noticed it myself. I'd cut back the 2 loyalists and replace them with 2 aurelias, but thats just me.

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Posted 27 March 2013 at 07:26

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I love Wild Defiance. I recently made a vintage/legacy unblockable deck featuring Invisible Stalker, Incursion Specialist, and Blighted Agent. I run Wild defiance and 1 drop boosts like giant growth and ground swell then double strike with assault strike or double cleave. It's a quick winner for a consistent turn 3-4 win. With wild defiance out I can play assault strike and ground swell for an unbloackable +10/+10 and double strike, ahah.

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Posted 27 March 2013 at 18:58

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I looked up the ruling for wild defiance, and it turns out martial glory will NOT cause it to activate twice...
"5/1/2012: If an instant or sorcery spell targets the same creature you control more than once, Wild Defiance will trigger only once."

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Posted 29 March 2013 at 02:41

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Well that's a bit disappointing but it should still give +6/+3 and +3/+6 when used for 2 creatures.

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Posted 29 March 2013 at 11:56

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Thinking about switching the Paladin (or 2 copies) out for Savagaborn Hydra, suggestions? :)

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Posted 08 May 2013 at 12:39

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