Naya Flicker

by Cruncher on 24 March 2013

Main Deck (60 cards)

Sideboard (15 cards)


Enchantments (3)

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Deck Description

Ramp, flicker, win.

How to Play

Turn 2(!) Thundermaw:
(T1) Arbor Elf/Avacyn's Pilgrim ->
(T2) Infernal Plunge + Thundermaw
Add in Burning Tree Emissary as free sacrifice and you could go straight to Aurelia, the Warleader on turn 2.

-You can flicker the Emissarys to generate 1 extra mana
-Flickering Aurelia adds more combat phases

Deck Tags

  • Standard
  • Tournament

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 2,572 times.

Mana Curve

Mana Symbol Occurrence

18002223

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Naya Flicker

Flickering Aurelia adds more combat phases? Explain yourself...
(more like, re read the card)

When Aurelia attacks the first time this turn, so what? Attack and flicker? Well guess what buddy? The turn isn't over. You do get the other combat phase, but you wouldn't get another.

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Posted 25 March 2013 at 19:14

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Wizards of the Coast confirmed that flickering her WILL add another combat phase.
If you flicker her, she is like a new Aurelia, and the new Aurelia attacks for the first time this turn.
You basically flicker her before she attacks or so would be the explanation, it's confusing, that's why Wizards was asked and confirmed that flickering works.
"In order to get the extra combat phases you have to Cloudshift Aurelia, the Warleader during the combat phases' untap step."

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Posted 25 March 2013 at 19:51

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okay this deck would be as annoying as hell man. unfortunately the two turn hellkite isn't gonna happen too often but it would be friggin annoying. and the aurelia thing is cool. also an effective sidebooard. would be unhappy to come across this in a tournament.

1
Posted 25 March 2013 at 23:22

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Made the sideboard even better with Acidic Slime ;)

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Posted 26 March 2013 at 14:01

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I actually made this deck a little over a month ago and I hit it quite often whether it be a turn 2 Thundermaw or Thragtusk. And you can turn 3 win with this as well. I did it at FNM.

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Posted 26 March 2013 at 15:01

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Like you saw with my deck I would recommend Garruk, Primal Hunter for his draw ability. If you would rather not use him then you might also consider Triumph of Ferocity it's G2 Enchantment draw another card if you control or tie for the strongest creature on the field. Another one that might be a good one of is Reforge the Soul. RR3 or a miracle of R1 each player discards their hand and draws 7 new cards. If you take this to FNM post on my deck on tappedout and let me know how you did. People in my meta were terrified of it. The biggest problem you'll find with the deck though is Cyclonic Rift and Azorius Charm.

I can win on turn 3 with this deck. The only reason I noticed I could was because it happened on Friday.
Turn 1 Temple Garden or Stomping Ground and Arbor Elf.
Turn 2 any dual land and Burning-Tree Emissary Infernal Plunge Sac Burnimg-Tree Emissary Thundermaw Hellkite 5 damage turn 2.
Turn 3 another land Infernal Plunge Untap the tapped land with Arbor Elf Sac Arbor Elf Aurelia, the Warleader 16 damage turn 3.
Add on the 5 from turn 2 and that's 21 damage.

Hope it treats you as well as it treats me.

Your sideboard is great. I'm gonna use some if you don't mind. It's gonna be more focused around my meta though. More specifically my roommate. Lol.

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Posted 26 March 2013 at 15:14

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Thanks for the input!
Good luck against your roommate haha :D
Alpha Authority could help against the Charm btw, but it isn't of much use otherwise...

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Posted 26 March 2013 at 15:46

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Turn 2 Thundermaw?! Good talk. Turn 2 Selesnya Charm. My thoughts are that the combo is a little wasteful. The best part of Naya is your access to versatile creatures. Sacrificing them isn't a good plan, especially with Naya Blitz still being a thing.

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Posted 11 April 2013 at 07:11

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