Naya Hexproof

by cUzNfLIcK3r on 10 February 2014

Main Deck (60 cards)

Sideboard (15 cards)


Sorceries (3)

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Deck Description

just as any other hexproof deck. you pump with auras. but with this build you are pumping with cheaper and bigger auras all due to BOTG cards.

How to Play

get down hexproof creature and a hero then pump to your hearts content. and with a card like EoCB you can hit bigger quicker.

God draw.

T1 scout
T2 madcap
T3 courage
T4 EoCB for the win.

side board
reckoner- for the agro match up
voice- for U/B control and if they are using your turn to their benefit.
hopeful- for the agro match up or for the flyers
boros- board wipes
selesneya- for the big fattys and to push throw
revoke- is for the gods and needle and everything else that falls under its domain.

Deck Tags

  • Standard
  • Competitive
  • Hexproof
  • Naya

Deck at a Glance

Social Stats

9
Likes

This deck has been viewed 1,800 times.

Mana Curve

Mana Symbol Occurrence

3404422

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Naya Hexproof

Please leave comments helpful or otherwise. Thanks

0
Posted 10 February 2014 at 15:57

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just so no one gets upset i got this off of channelfireball but i want to get peoples opinion on the deck and see if it could do good at FNM and beyond.

0
Posted 11 February 2014 at 00:39

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On the subject of hexproof, the ne archetype ranger's guile?

1
Posted 11 February 2014 at 01:04

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the new archetypes or*

1
Posted 11 February 2014 at 04:55

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that guy is to high of cmc and everyone is either hexproof or suedo hexproof except for the hero and ECB.

0
Posted 11 February 2014 at 15:53

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I like the deck but I would have to proxy and play test to see it in action, I build an idea test out the deck then I make changes accordingly but it seams to have some synergies .... check out my deck.
http://www.mtgvault.com/cylindershadow/decks/bant-heroic-hexproof/

1
Posted 11 February 2014 at 04:49

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Looks like a pretty solid deck!

1
Posted 11 February 2014 at 10:10

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thanks im going to test it this week

0
Posted 11 February 2014 at 19:51

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You might try Mending Touch in the sideboard instead of Boros Charm for an easier to cast defense against verdicts. You are probably only wanting to protect 1 creature anyways. It worked great in Bant Hexproof.

1
Posted 12 February 2014 at 20:26

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Will Boros also has the double strike also

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Posted 13 February 2014 at 20:10

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I like the build. If you could find space for some gods willing then you can basically get a free win if they have blockers out. Otherwise I find that the opponent can just chump block all day long. Of course the madcap skills helps but not guaranteed if they are creature heavy deck

1
Posted 16 February 2014 at 17:14

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true i like that.

0
Posted 16 February 2014 at 17:20

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but i do have the trample

0
Posted 16 February 2014 at 17:21

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Brave the elements would probably be better if you're going that route, since like 90% of your creatures are white

1
Posted 16 February 2014 at 17:30

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I think Brimaz fits well in here too.

1
Posted 16 February 2014 at 17:32

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The main two that you will be enchanting are green (scout & stalker). Brave is better in a weenie rush type deck when you want to attack in with a lot of dudes imo

1
Posted 16 February 2014 at 17:32

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brimaz is too expense and would be die with a quickness due to he is one of the only creatures they could target. i went with adding gods willing for those special cases of defense heavy decks.

0
Posted 16 February 2014 at 17:41

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Fabled hero and Alpha authority to smooth ot hexproof and give you some double strike action! I'm putting him in mine soon!

1
Posted 22 February 2014 at 18:49

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not a big fun of relying on something to give hexproof rather then just having it right off the bat. and for the double strike if anything i would put ghostblade in cause i can drop DS on any hexproof creature late game. but i already have boros charm for that if i need it.
for instance.
T1 Scout
T2 Hero
T3 Armor and Courage on scout = 5 trample FS
T4 anything = at least 5 ddamage
T5 Ghostblade for at least 6 damage trample DS = win

0
Posted 23 February 2014 at 00:58

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Ghostblade is terribly weak, it is just too slow you want to win by turns 4 or 5

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Posted 23 February 2014 at 09:21

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i agree it is slower then fabled hero but personal i chose it over FH because of bestow with hero of iroas and putting GB on a hexproof creature. then having a FH and trying to hexproof it. but i use boros for DS if i need it.

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Posted 23 February 2014 at 14:13

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I was at a gpt yesterday where some guy used the fabled hero, alpha authority combo. play fabled hero, enchant (+ get a counter), selesnya charm (+get another counter) swing for 12, swing for 12... win

0
Posted 24 February 2014 at 09:54

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That'd only be 12 total. He would've been a 6/6 with ds, hexproof and trample. Which is still kind of scary, but it'd require 7 mana on the field, or 2-3 turns to pull off.

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Posted 24 February 2014 at 16:00

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made come changes after testing.
main
-4 heros. doesnt due what u need it to fast enough.
-1 fiendslayer. good but witchstalker puts in more work.
+3 fleecemane. needed something quick with hexproof capiblities.
+1 witchstalker. is just beter the fiendslayer
+2 gifts. need the lifelink and the evasion.
sideboard
- 2 eidilons. due to putting in more lifelink in the main.
+1 feindslayer. just for the monoblack or red matchup
+1 charm. for trample and r/g monsters

0
Posted 19 March 2014 at 02:30

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