Moon Landing

by CyruzDraxs on 01 October 2010

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

This deck has an infinite combo consisting of Intruder Alarm, Walking Atlas, Dryad Arbor and any Moonfolk creature. It bounces Dryad Arbor between your hand and the battlefield.

The deck revolves around Moonfolk, which all include a cost of returning a land to your hand in addition to a mana cost. This is where the Dryad Arbor combo fits perfectly.

To activate the combo, you need 2 Dryad Arbors in play (one must not have summoning sickness), a Walking Atlas and an Intruder Alarm. Tap a Dryad Arbor for mana, use it for a Moonfolk ability and return the other Dryad Arbor to your hand, then use Walking Atlas to put it back into play. The first Dryad Arbor will now be untapped, along with all creatures, so you can use your Moonfolk abilities over and over again. Many moonfolk abilities cost more than 1 colorless mana though, so Training Grounds are handy.

Primarily the deck counters spells and taps lands, but you could easily adjust the balance of Moonfolk to focus on 1/1 Illusion generation, mill, land untapping, land type changing, unblockable creatures, draw and discard, -X/-0 or temporary shroud. I have a bunch of stuff in the sideboard to change the balance as-needed.

But best of all, all Moonfolk have Flying! It's like a better, blue bird deck. Even without the infinite combo it's still pretty easy to counter 5+ spells in a turn!

Deck Tags

  • Control

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

036000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Moon Landing

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