Curses

by DaHUNTER76 on 05 May 2012

Main Deck (60 cards)

Sideboard (12 cards)

Sorceries (2)


Instants (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The idea is to use the curses to basically burn your opponent to death. I like this deck personally because I can just envision the shenanigans not to mention it's also a toolbox.

I also had the pleasure of testing this deck recently against flashback vengeance and it won 3/2.
I played one game against token town and I lost because of the enchantments (intangible virtue and honor the pure). That's when I decided to put in Blasphemous act, an act I should have done many days ago.

Deck Tags

  • Theme

Deck at a Glance

Social Stats

30
Likes

This deck has been viewed 18,914 times.

Mana Curve

Mana Symbol Occurrence

2131556

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Curses

Neat idea, I've always wanted to create a mana ramp curse deck thats based on genesis wave to just blast every curse out at once

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Posted 05 May 2012 at 20:43

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That is a very interesting idea. Genesis wave to spam the curses seems solid and the downfall I see is not having enough mana to go through your deck for the curses.

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Posted 05 May 2012 at 21:55

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the key to THAT curse deck is to run the infinite mana combo with copper myr's and galvanizers and palladiums and then your genisis wave would pull as many as you wanted them to

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Posted 17 May 2012 at 01:01

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True Facts, or galvanizer copper mana refelection.

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Posted 22 May 2012 at 17:17

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i'd just have to figure out how to supercharge my mana ramp, like mana reflection mixed with viridian joiner and some quick buffs, it's be titanic growth, giant growth, tap viridian joiner and bam 16 mana to through down for it just from the viridian, let alone anything else i have. Just thoughts tho, i'd have to think on what to do with the deck

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Posted 05 May 2012 at 22:16

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That's rather impressive, it has a lot of potential. Now the question that plagued deck builders since the dawn of time. How to make this consistent? The only answer I can think of costs lots of money and is VERY not standard...Demonic tutor.

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Posted 05 May 2012 at 22:22

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haha i really really wish i owned one, i'd be stuck on using diabolic tutor,other than that maybe draw cards? or splash in blue for the ponders and long term plans, which combo very well together

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Posted 05 May 2012 at 22:28

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Ponders, Preordains, and the one from Mirrodin block who's name escapes me can be just as good I agree. Also the Zendikar land that basically Ponders without the draw. Scry for the win. Also if you splash blue you get access to the most annoying things on the planet a.k.a Counterspells. Thank God for City of Brass, Utopia anything and the like.

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Posted 05 May 2012 at 22:36

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halimar depths!!! that is the land. very, very good land!!!

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Posted 16 May 2012 at 19:36

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counterspells are too fun =] wish i owned the greatest one of them all, force of will!

though i have a deck that its basis is genesis wave, and i actually win pretty consistantly with it too, i generally get it most games (though that deck is equipped with many ways to win without it as well). It's an angel/elf deck =p The mana production in that deck is amazing, my average genesis wave is for anywhere from 9 to 12, tho i've done it for well over 20 before many times. once i genesis wave in that deck even emrakul doesnt have shit on me haha

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Posted 05 May 2012 at 22:46

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Damn 0_0

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Posted 06 May 2012 at 00:08

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I have an idea that may or may not seem good to you dependin on how much you're willing to change this and also how many differenct curses you want. Up Curse of Misfortunes to 4 for starters. Then you need to find a way to drop either red or green (red would probably be better in my opinion) and instead have blue. With blue you can have more draw cards similar to what red gives you, including amass the components, this and lead the stampede are going to be key!
If you do it this way, then you can run curses from every colour without actually having every colour of mana, because you have the witch and misfortunes to find you the others and put them straight into play. Just means you get more diversity with your curses, and if you draw them, you can still return them back to your deck with amass the components so they can be searched out again. :)

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Posted 05 May 2012 at 22:57

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Ya know it's probably better the way you described it, the literally only reason I have red is to deal with token town. the again when this goes out of standard in about a year the shenanigans will be...OVER NINE-THOUSAND.

So ideas to deal with tokens?

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Posted 06 May 2012 at 00:12

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Ya know it's probably better the way you described it, the literally only reason I have red is to deal with token town. the again when this goes out of standard in about a year the shenanigans will be...OVER NINE-THOUSAND.

So ideas to deal with tokens?

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Posted 06 May 2012 at 00:50

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Death's Hold should deal with tokens and against a spawny deck should definitely be the first one you tutor, genesis wave can help bust out more curses too so it is probably best to get rid of the red if you go for this aim. Another important thing to add could be something to tutor the misfortunes or the witch early, i don't really know anything that does this but getting to them is the priority of the deck.

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Posted 06 May 2012 at 00:17

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Ponder, Amass the Components, and Lead the Stampede will do this as well as giving me some control so that I don't draw a curse that I don't want.

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Posted 13 May 2012 at 01:04

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As previously stated this deck has potential. Curse of Exhaustion is a must. It's a good way to deal with tokens, counters and anti-curse (W/G) decks.

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Posted 07 May 2012 at 00:59

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And if you are going to run blue, traumatize and nihil spellbomb work well together.

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Posted 07 May 2012 at 01:05

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Well the idea I was proposing is that the deck used all curses with one copy of each, I don't avtually know how many are around but if it did this it'd be a toolbox kinda thing. :)

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Posted 07 May 2012 at 11:02

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ponder is not legal any more is it?
i thought it was banned

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Posted 13 May 2012 at 23:10

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Ponder is still legal is standard but Preordain is not.

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Posted 14 May 2012 at 01:19

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curse of the pierced heart?
might want to add at least one

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Posted 13 May 2012 at 23:11

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at least one more

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Posted 13 May 2012 at 23:14

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You say you have problems with tokens yet you only run 1 Curse of Death's hold? wat.

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Posted 14 May 2012 at 14:46

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I no longer have problems with tokens because I run blasphemous act. I have still gotten mileage out of death's hold because a friend of mine runs flashback burning vengeance. though I am considering doing another deck for standard. either unblockable beatdown or grixis control. maybe this and something else.

( Excuse my punctuation in this comment I was lazy when I wrote this.)

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Posted 14 May 2012 at 22:01

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Best Legacy Elf deck Ever!

Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=262134

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Posted 14 May 2012 at 17:25

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Impressive and relatively cheap too. A friend of mine did something like this only he did, guess what? Mana ramp genesis wave. It was very consistent and hard to deal with. As far as I can see though your deck seems more flexible and just as consistent. Props.

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Posted 14 May 2012 at 23:48

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Vessel of Endless Rest vs. Manalith you gotta be kidding me!

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Posted 15 May 2012 at 04:29

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I did not know about the vessel when I was making this deck.

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Posted 15 May 2012 at 22:47

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wouldnt a single witchbane orb shut you down though?

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Posted 16 May 2012 at 16:23

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Literally no one uses witchbane orb and I am probably going to make this a casual deck or something or I might borrow the Genesis wave Idea and make this modern.

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Posted 16 May 2012 at 23:12

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Maybe +2 Pierced Hearts to up the damage and number of cheap curses.

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Posted 16 May 2012 at 16:49

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Please check out my deck!


http://www.mtgvault.com/ViewDeck.aspx?DeckID=337997

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Posted 16 May 2012 at 22:24

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can people look at my deck a few weeks ago but lost to these decks
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=337504

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Posted 16 May 2012 at 22:49

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wow, i like this a lot. it seems really fun, how's it play against control and flashback based decks? because those are the decks i face most at fnm.

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Posted 17 May 2012 at 13:36

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It obliterates flashback (unless they get all 4 disperses), blink, and ever since I added blasphemous act it kills token town. I Don't know what it does against control though.

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Posted 17 May 2012 at 23:22

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does it play well against graveyard-based decks and decks that focus on getting out big creatures really fast?

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Posted 18 May 2012 at 13:41

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link491 has deleted this comment.

Posted 18 May 2012 at 14:06

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I played against a self mill deck and won with the blasphemous act and on my last upkeep the only curses in my deck were two misfortunes. It played against my dragon deck but we ran out of time so we couldn't finish. It will fail against aggro unless I get curse of exhaustion out early enough (a.k.a turn 2) which though not impossible is improbable.

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Posted 22 May 2012 at 17:04

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Nice deck , check out this deck Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=333993

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Posted 19 May 2012 at 16:03

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Nice deck.Check out mine here.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=339544

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Posted 19 May 2012 at 16:57

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This is an interesting idea for a deck, but I think you need a few things if you really want this deck to be solid at various levels:
1. More ramp: Generally, I don't think that Manalith is as good as Sphere of Suns for ramp like this. Yes Sphere has a limited number of uses, but after three turns you don't need the additional mana nearly as much. Both work, but that turn earlier is extremely important. The other thing you could use is Rampant Growth. The lack of Duel lands could hurt you just because it means that your mana base is a bit inconsistent, so Rampant Growth along with Sphere of Suns and maybe a one or two Manaliths could be good.
2. The next thing you need 100% is artifact removal. Witchbane Orb is a fairly common card in a lot of sideboards (less because of the effect on Curses and more because of the Hexproof, but regardless it will completely shut down your deck). Ancient Grudge is probably the best card in Type 2 for artifact removal right now, just because of the Flashback.
3. Bone Splinters really doesn't make any sense in this deck. Yes you can sacrifice the one creature you have and it works well, but you only have four of them. A lot of the time Bone Splinters is just going to be a dead card in your hand and even if you draw the creature it won't be until after you have five mana a turn that you can do anything with it. A better card would be Slagstorm (I think it is better than Blasphemous Act, just because it is more reliable if you fix your mana base), as it will remove creatures early game, can kill your creature to set off the combo, and is in general just a better card. Yes it costs more (the two red can be hard to get out) but with proper mana ramp like I described earlier, it should still be playable without Duel Lands.
4. Avacyn's Pilgrim/Birds of Paradise/Llanowar Elves are all good. They give you some ramp and a body to block with early on. Birds would be ideal, but any of the three could work.
5. The blue really is not worth it. You could remove Ponder and Amass Components and still keep that single curse in there. You have ways of getting Curse of Echoes out without having islands (whether it is from searching it or using mana fixers like Manalith/Sphere of Suns), and if you remove the islands you can better fix your mana base. Without Duel Lands, every other color you have in there is just dead weight.
Overall, you have a good idea for a deck here, but it could use a bit of a rework. The curses are kind of slow and you really, really, really need the artifact removal. I hope what I had to say was helpful as opposed to the people who just post links to their decks. Take a look at one of mine if you get the chance. Thanks in advance and good luck.

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Posted 19 May 2012 at 17:59

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Thank you for your input. I plan on adding Rampant Growth and maybe some Dawntreader Elk or something. I won't be able to get birds the same reason I won't be able to get dual lands, I am very poor. I really don't have money for this sort of thing very often so really expensive cards are out of the question. I do actually require the blue in here to control what I get. Literally the deck is based around grabbing curses from your deck and burning the living crap out of your opponent with them. Yes I will add artifact removal and the altar instead of the Manalith. Your right on the creature base btw and I have been brainstorming ways to deal with it and I have been coming up with ideas like having Black Cat main board.

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Posted 20 May 2012 at 14:13

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I haven't made a curse deck be4, but I think, that a stabil, fast & effective curse deck isn't only about curses, but contain about 9 curse cards & 2-4 Witch... The remeaning 24-27 noneland cards in the deck should not do anything with curses & may be, the deck deosn't need any Misfortunes... This is only my idea... Another thing... "Paraselene" whipes out this deck...

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Posted 19 May 2012 at 18:56

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Well see your probably right about that but for me that just becomes a deck with curses in it. I added Mana Leak to deal with the Paraselene and the Wichbane Orb. So literally when this deck goes off there is no stopping it like seriously it beat a blue white Entreat of Angels deck specifically because I put in Mana Leak.

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Posted 22 May 2012 at 17:15

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wow decks changed a bit since i last checked it =p good idea with the blasphemous act, that cards a bitch to deal with, and amass the components is a really good touch, great draw card form the new set. haha it's like a watered down version of brainstorm. But I'm a fan forsure as you know of genesis wave, so i'm all for the going modern and adding it in, you might need a little more mana ramp tho if you do that. and if you go modern, slagstorm would be pretty good to try too

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Posted 20 May 2012 at 15:26

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If I go modern that's pretty much going to be the basis of the deck, mana ramp until I go through my deck. I have been brainstorming between this and a new standard format me and some friends are doing and I am still going through my head how to do on my budget. It's coming along but this deck, that deck, and the blinking allies I am going to make are still in need of improvement.

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Posted 20 May 2012 at 15:48

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This is a great deck idea. I have played against a couple curse decks at FNM, but this is the first one.. oddly.. that uses rampant growth, which is a freakin' genius idea. I love what you have going here, I want to try this deck out for myself.

If you get a chance, please take a look at my black sacrifice deck! I would love your comments.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=340161

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Posted 21 May 2012 at 03:35

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Thank you for the complement, me and my friends played naya and jund back in the day so we understand the value of rampant growth, a.k.a we run play sets in every green deck we make.

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Posted 22 May 2012 at 17:06

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I must say, since I last looked at this deck, this deck has improved a lot! :D

The ramp is great, Black Cat is a fantastic card to drop early to give you some chump blockers and it always has the chance to completely shut down come players. Basically I fully agree with what has happened with this deck.

I understand the money dilemma, but I must say, for the price, this is a great deck.

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Posted 24 May 2012 at 02:40

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Thank you for the complement. Honestly the reason I made this deck was to say screw the meta I am going to make something good that costs next to nothing because I hate the unbalancedness of the current standard. Actually since Avacyn has rolled around I have more balance in the format, except in the case of red green aggro which is freaking ridiculous right now.

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Posted 24 May 2012 at 05:06

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