Land Fall Deck

by Danny15 on 09 November 2015

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I created this deck with cards that I own. Please advise of what can be added/remove to make it more fun and competitive. Will like to keep it as a standard. Thanks for your comments and recommendations.

Deck Tags

  • Standard
  • Landfall
  • Green
  • Red

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,189 times.

Mana Curve

Mana Symbol Occurrence

0002226

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Land Fall Deck

First off, great start. There are a few tweaks I'd make, but if you're keeping this Standard legal that makes it harder.

I'd lose the Blighted Woodlands in favor of two more Evolving Wilds. A free double land drop is going to be more useful and versatile, and and dropping one mid-combat with Swell of Growth is just awesome. I'd also drop Slab Hammer and replace it with Sword of the Animist. Again, you'll get a lot more mileage from the latter. The other thing to keep in mind is that this deck archetype will generally be better playing the early to mid-game. With enough cheap mana ramp, triggering Landfall multiple times a turn, you're able to swing in pretty hard early on. But if you wait too long, you'll run out of steam and your opponent is going to catch up. So I'd lose expensive cards like Scour from Existence and Roiling Thunder in favor of cheap bun like Flame Slash. I know it seems like all the ramp should let you play more expensive cards, which it can, but by the time you've dropped that many lands, you want to be using your resources to demolish your opponent by playing cards like Omnath or Animist's Awakening, not pick off a few of his creatures. Taking out his creatures early on with Flame Slash will also set you up to dominate the board right off the bat. I'd drop the Retreat enchantments for a few more creatures. Snapping Gnarlid is a solid choice.

Just my two cents, feel free to take it or leave it.

2
Posted 09 November 2015 at 17:16

Permalink

THANKS! Awesome tips. I will like in to all your recommendations and incorporate those that I have the cards on hand. Again, thanks for taking the time to comment on my deck!

1
Posted 09 November 2015 at 18:14

Permalink

freshswimmerboy has deleted this comment.

Posted 10 November 2015 at 07:47

Permalink

I did like this same kind of deck but with a few alterations. take a look and maybe it will help. also after play testing then end game is weak but if you can add 4 dragon master outcast to your deck it made my endgame a beast! plus some Atarka's Command could be replaced slab hammer. Also all these suggestions will keep it standard!

http://www.mtgvault.com/freshswimmerboy/decks/landfall/

0
Posted 10 November 2015 at 07:48

Permalink

Thanks. I will take a look at your deck and will see how I can incorporate your recommendations.

0
Posted 10 November 2015 at 13:21

Permalink