Dan_The_Man

7 Decks, 35 Comments, 0 Reputation

Ahhh you are right.

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Posted 19 June 2009 at 15:00 as a comment on The cure for AIDS.

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Kher Keep is a good land that makes kobolds. Urza's factory can be used along side the cradle to generate more creatures too.

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Posted 19 June 2009 at 14:58 as a comment on Zero Play

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reverent silence should be in here too.

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Posted 19 June 2009 at 14:18 as a comment on The cure for AIDS.

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I was just saying if you added Birds of Paradise you may want more green mana and then that made me considered the CIPT lands. Hope this clears up any confusion.

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Posted 19 June 2009 at 13:15 as a comment on Warriors

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B/W token decks are killing it in my area. So I decided to run enough kill spells to deal with the token decks. Against the control decks I throw in the Fulminators and Rain of Tears and then they have a hard time getting enough mana to counter anything. Cloudthresher is for the faeries along side the 4th fallout. I have been thinking about putting a main decking a pulse, but cascading a wurm into a command to deal 4 damage, kill a land, and get 5/5 is about as good as it gets so I don't think I would want to drop the incendiaries down. Then again 5/5 wurm into put a comes into play tapped land on top of their library and search for another wurm is pretty good too. I pretty much save the pulses for bitterblossom O-ring and planeswalkers, but incendiary command works well at killing ajani's too.

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Posted 19 June 2009 at 13:12 as a comment on T2 Cascade U Rate I Rate

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I would use lotus blooms, and burning wishes to get the main deck ideals up to 7. The dovescape should be in the main deck because after you have a lock you just throw that down and wait for your new form to win the game. I always thought that solitary confinement was a must in these decks. A well timed shrapnel blast = a game loss for you. Boseiju should help you keep your Ordeal from getting countered.

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Posted 19 June 2009 at 12:41 as a comment on Enduring Ideal

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I think Bloodbraid should have a slot in here. It can be cascaded from bituminous and then cascade into an anthromancer or any other creature. Forget my ignorance as you're not running green.

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Posted 19 June 2009 at 11:56 as a comment on Larkfire

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I like it. The only thing I would do is throw some Birds of Paradise, but they may not even be needed as you will need more forests; you wouldn't want to use lands that come into play tapped. BTW the axes kick ass with all of the warriors.

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Posted 19 June 2009 at 11:31 as a comment on Warriors

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I would drop the sledge to 1 and up the planeswalkers to 2 of each, but its your call. Maybe move one sledge onto the side board or something.

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Posted 19 June 2009 at 11:25 as a comment on Naya God

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Im trying to avoid using multiple colored mana cards which is why there is no Broodmother or Scarland Thrinax. I may be better off droping the infiltators to 2 and up the iguana to 4. The reason I like the infiltrator is because of the plummeveil and wall of reverance can make things a little difficult for me and the unblockable damage is pretty good. I think I will just adjust the ratio to 3 iguanars and 3 infiltrators. Infiltrator is a really good 2nd turn drop which is something this deck needs. turn 2 bitterblossom or turn 2 dragon fodder.

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Posted 19 June 2009 at 11:23 as a comment on T2 Tokens U Rate I Rate

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Pretty nice combo. Personally I would add an orims chant or two to go along side your sticks, but again I'm not seeing the purpose of the wheel of sun and Moon. Maybe you could leave a comment on one of my decks and let me know why you like that card so much.

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Posted 19 June 2009 at 08:06 as a comment on The Banned Deck.

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Where is ravager? If you dont have atog or ravager the disciple isn't quite as useful. You could just change them into the shrapnel blasts. Im not quite seeing the purpose of having both grinding station and the wheel of sun and moon they seem counter intuitive. Disciple is banned in extended so you might as well throw a tolarian academy or two in here.

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Posted 19 June 2009 at 08:02 as a comment on Affinity Master

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Maybe throw in some volcanic fallout and the broodmate dragon elvish visionaries would help you chump block and keep a good amount of cards in hand. You really need to consider adding green. Jungle shrine seaside citidel and savage lands all help you out.

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Posted 18 June 2009 at 16:12 as a comment on Block 4 color control

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Personally I would add a couple bant charms. You'd be better off just turning this into a 5 cc.

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Posted 18 June 2009 at 16:08 as a comment on Block 4 color control

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Hmmmmm Not enough creatures you say. What about the ones stolen via Bolas, or the Sphinx? I dont think you need 4 cruel ultimatums. 3 is pushing it 4 is way too many. Think of it this way if you resolve one its a 10 life swing, two is a 20 life swing. It is painfully slow and a cascading deck will walk all over you when you see them bounce one of your comes into play taped lands cascade into bloodbraid cascade into another good card on turn 4 or 5! Thats a good 2 or 3 turns before you can cruel ultimatum or 3 or 4 turns before bolas. and if you did ahve bolas down guess which perminant is getting bounced. Not only that but when you look at a starting hand that contains a Cruel its pretty much a dead card early now think what happens when you look at a starting hand with 2 or 3 cruels in it. You're forced to mull even if you have 3 lands 3 cruels and ajani.

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Posted 18 June 2009 at 15:38 as a comment on Block 4 color control

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http://magiccards.info/al/en/249.html There is the Illusionary mask along side it's latest ruling.

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Posted 18 June 2009 at 14:57 as a comment on Dreadnought-stoppable

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Thanks. Anything else worth noting?

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Posted 18 June 2009 at 14:54 as a comment on Vintage Super Stax U Rate I Rate

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and I forgot the best card Yawgmoth's will over one of your trickbind. Proxy it up and take a looksee. ;-/

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Posted 18 June 2009 at 14:53 as a comment on Dreadnought-stoppable

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second engineered explosive on the board. add a sundering titan on the board. maybe some extiripate on the board because you wont have trinket mage to tutor for the crypt. yixilid jailer on that board. I like Kira on my board to keep my naughts alive. 2 needles are good, but i would even throw a hurkyl's recall on that board.

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Posted 18 June 2009 at 14:51 as a comment on Dreadnought-stoppable

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Illusionary mask is a great card here. Drop the tops down to one and forget the counter balance. Add dark confidant. drop the trinket mage. Get the Dazes down to one, and get the mana base looking more like: 5 moxen, lotus petal, black lotus, 4 polluted deltas, 1 flooded strand, a couple underground seas, one swamp, one island, 3 wastelands, strip mine. 1 engineered explosive, time walk merchant scroll, ancestral recall, mystical tutor and a mana leak. 4 brainstorms a demonic tutor and 3 duress. move an echoing bounce into the main deck because of all the tutoring you'll be glad you did. throw a tinker and a darksteel collosus on that board remove the fallouts.

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Posted 18 June 2009 at 14:47 as a comment on Dreadnought-stoppable

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