Imaginary Zoo

by Dasaru on 28 March 2013

Main Deck (60 cards)


Sorceries (4)

Instants (12)


Enchantments (8)


Land (20)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Mono Blue Aggro deck! Kill your opponent with flying crocodiles and little girl's imaginations!

*Mid-Game Aggro
*Strong vs Discard
*Weak vs Control
*Weak in Multiplayer

How to Play

This aggro deck is built to kill your opponents with cheap, but powerful creatures. The two main sources of damage is Imaginary Pet (4/4) and Veiled Crocodile (4/4).

Your goal is to "all in" your opponent by playing everything at once (leaving you with no hand), then proceed to constantly swing on your opponents until they die. The pure definition of brute force!

Imaginary Pet can only stay on the board if you have no cards in your hand at the start of your next turn. And since each one costs two mana to play, you will want to "all in" your opponent when you have mana in multiple of two. For example, if you had four mana, you could play two Imaginary Pets, discard your hand, then proceed to attack each turn. Preferably, you'd want to have six mana and play three at a time, but this isn't always an option.

The deck also runs Veiled Crocodiles. These only become a creature when you have no cards in hand - which combos perfectly with Imaginary Pet's no-hand requirement! Unlike Imaginary Pet, once a crocodile becomes a 4/4, it stays that way permanently. You will want to cast as many of these prior to going "all in" since you'll be discarding your hand once you do so.

Merfolk Looter, Thought Courier, Seal of Removal, and Deep Analysis are all in here to keep your deck running once you've gone "all in". If during your next turn you draw an Island, don't worry since you'll be able to replace it with Merfolk Looter/Thought Courier! If you find yourself in some trouble, you can use Seal of Removal to get rid of any future threats or flashback Deep Analysis for some emergency card draw.

Wonder, Aquamoeba, and Æther Burst all take advantage of discarding. Aquamoeba allows us to go "all in" by pitching our hand. Æther Burst gets stronger each time we discard it, and Wonder is a free discard which gives our stuff flying. Not only that, but if you discard a card to Aquamoeba, it turns into a 3/1 - another offensive creature for us (espeically if it has flying with Wonder in our graveyard).

That's pretty much the gist of the deck. Since we're going to be casting/dumping all of our stuff when we go "all in", Snap gives us free bounces right before the push. With wonder in the graveyard, you'll be sending flying crocodiles and Imaginary Pets at them in no time.

Deck Tags

  • Aggro
  • Mono Blue

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,512 times.

Mana Curve

Mana Symbol Occurrence

040000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Imaginary Zoo

to post a comment.