Eternal Life

by DavidF on 12 May 2011

Main Deck (61 cards)

Sideboard (15 cards)

Enchantments (3)


Land (1)

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Deck Description

This deck has not performed well, see my deck Eternal Test of Endurance for a more solid build.
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Gain eternal life using Nomads en-Kor, Daru Spiritualist and Diamond Valley combo.

: Win conditions
* Opponent concedes (hard to beat 10.000.000 life)
* Mill (you'll eventually hit grindstone)
* Test of Endurance / Felidar Sovereign
* Guildfeeder / Emrakul from wishboard
* Cyclone (incremental damage)

: Some failsafes include
* Crop Rotation into Glacial Chasm
* Crop Rotation into Bojuka Bog
* Wheel of Sun and Moon
* The Tabernacle at Pendrell Vale
* All key cards accessible through Living Wish
* Emrakul in side - as beater and, if necessary, mill protection round 2/3
* Cyclone (creature destruction)

Deck Tags

  • Life Gain

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 2,013 times.

Mana Curve

Mana Symbol Occurrence

2000025

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Eternal Life

My W/G lifegain played a couple of copies of wheel of sun and moon. That way if your opponent manages to destroy any of your one of cards you can just sit and wait until you draw them again.

1
Posted 12 May 2011 at 13:43

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That's perfect - any suggestions on which cards to replace?

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Posted 12 May 2011 at 13:47

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Well your life gain combo is very low cost so maybe drop a couple of lands?

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Posted 12 May 2011 at 19:26

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There is 24 lands in the deck. Since I use Mox Diamond you really can't go much lower on land count without the moxes becoming dead cards.

I replaced 3x Leyline of Sanctity and put them in side instead.

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Posted 13 May 2011 at 07:52

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Sorry, I'm new to magic so I don't understand where the infinite part of the combo comes into play. The way I see it is that you take damage from the nomad onto the cleric, pumping it's toughness and then sac for life. so how does that become infinite life?

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Posted 15 May 2011 at 08:42

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The basics - you have Nomads en-Kor, Daru Spiritualist and Diamond Valley in play. You use the en-Kor ability to target the Daru Spiritualist, which get's +0/+2 until end of turn. If you repeat this process 10 times, the spiritualist would have a toughness of 32. If you sacrifice it for Diamond Valley, you hence gain 32 life.

Since you can trigger the en-Kor ability as many times as you want, since it cost 0 mana, you can give your spiritualist 10.000.000.000.000 toughness just as easy as 32, giving you "infinite" life.

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Posted 15 May 2011 at 19:19

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But doesn't the nomad's en-kor have to take that much damage first? or are you re transferring the same damage point over and over again?

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Posted 16 May 2011 at 22:03

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Consider the oracle wording for the en-Kor ability: "0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead."

It does not have to take any damage first (or at all), you simply use this ability to target Daru Spiritualist or Task Force. Then until end of turn, all damage that would be dealt to the en-Kor will be redirected to the previously targetet creature.

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Posted 18 May 2011 at 11:39

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Ohhh i see, thanks, that is a great combo

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Posted 18 May 2011 at 15:32

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