Seeing that Narcolepsy takes effect in the upkeep, put in some Paradox Haze for more upkeeps
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You mention that Doubling Season can double loyalty counters. Not quite true, it can only doubles the counters a Plainswalker enters the battlefield with because the putting counters on is a cost to activate the ability.
I found I have 3x Indestructability
Thanks, I'll see if I have any of those
The idea for the borderposts was that they are multi-coloured permanents and will activate the blades' ability. I mite reduce them for room forthe protection of the knight, any idea for decent commons / uncommons for this? (I don't have much rares that protect).
A few more defenders would help get more mana out of Overgrown Battlement and more Umbra's in the main beck could help keep everything alive
I made a similar deck before. The main problem is that the druid's have a low toughness, so they die easily
There's 4 of the Gilt-Leaf Archdruid and I think that's the main card, but 2 more Limited Recources and some more white mana would be nice.
Be carefull of Tuktuk, both him and the token are legendary. You could have one of each on the field at the same time, but if the card dies it'll put a token in and both tokens will die.
Adding Knight of New Alara mite be nice, the blades would get +3/+3 for each knight
DAM it takes long to post a deck with my cell.
Using more of the blades mite work and if you do that you could use Borderposts to help with the mana (and they multicoloured permanents). Otherwise I like the idea.
I agree to the Shifting Sliver idea. Also you could add Hive Stone to make your Non-Slvers Slivers.
Looks interesting. I like the possible use for Lightning Greaves. How does it run?
I've done a Elf Warrior deck already and the Obsidian Battle-Axe is the key card (more because of the haste) and I'm thinking of adding a set of Lightning Greaves to it (more haste). Anyway check out my Elf Warrior Deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=38844 ) you mite get a few ideas, or not.
Stupid typo - 15 cards
And the rules state that a sideboard must be exactly 150cards.
The pyromancer will only untap when you play red spells, not for the copies made by the guildmage as you don't 'play' the copies.
I like the Guildmage + Grounds 'combo'. How do you get 'alot of mana' with the mantle + pyromancer? The mantle only gives one mana. Aloso, sideboard must be exactly 15 cards.
My deck 'Storming Dragons' can also kill 1st turn, it can take out any number of people 1st tun, but like you say, you need the rite cards in the opening hand.
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