DedWards

1,281 Decks, 4,874 Comments, 1,241 Reputation

Seeing that Narcolepsy takes effect in the upkeep, put in some Paradox Haze for more upkeeps

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Posted 07 May 2010 at 06:03 as a comment on Gilder the Guide

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You mention that Doubling Season can double loyalty counters. Not quite true, it can only doubles the counters a Plainswalker enters the battlefield with because the putting counters on is a cost to activate the ability.

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Posted 07 May 2010 at 04:18 as a comment on Gilder the Guide

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I found I have 3x Indestructability

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Posted 05 May 2010 at 12:37 in reply to #64420 on New Alara Blades

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Thanks, I'll see if I have any of those

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Posted 05 May 2010 at 12:01 in reply to #64420 on New Alara Blades

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The idea for the borderposts was that they are multi-coloured permanents and will activate the blades' ability. I mite reduce them for room forthe protection of the knight, any idea for decent commons / uncommons for this? (I don't have much rares that protect).

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Posted 05 May 2010 at 10:35 in reply to #64410 on New Alara Blades

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A few more defenders would help get more mana out of Overgrown Battlement and more Umbra's in the main beck could help keep everything alive

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Posted 05 May 2010 at 10:21 as a comment on Omnath's Calling

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I made a similar deck before. The main problem is that the druid's have a low toughness, so they die easily

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Posted 05 May 2010 at 10:15 as a comment on elfland

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There's 4 of the Gilt-Leaf Archdruid and I think that's the main card, but 2 more Limited Recources and some more white mana would be nice.

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Posted 05 May 2010 at 10:13 in reply to #64350 on elfland

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Be carefull of Tuktuk, both him and the token are legendary. You could have one of each on the field at the same time, but if the card dies it'll put a token in and both tokens will die.

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Posted 04 May 2010 at 10:18 as a comment on Eldrazi Goblins

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Adding Knight of New Alara mite be nice, the blades would get +3/+3 for each knight

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Posted 04 May 2010 at 10:13 as a comment on Blades of Alara

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DAM it takes long to post a deck with my cell.

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Posted 01 May 2010 at 15:08 as a comment on RoE Defenders (Made with what I have so far)

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Using more of the blades mite work and if you do that you could use Borderposts to help with the mana (and they multicoloured permanents). Otherwise I like the idea.

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Posted 30 April 2010 at 09:13 as a comment on Mayael's Aria (Naya) input welcome

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I agree to the Shifting Sliver idea. Also you could add Hive Stone to make your Non-Slvers Slivers.

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Posted 30 April 2010 at 08:18 in reply to #63662 on Poison counters

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Looks interesting. I like the possible use for Lightning Greaves. How does it run?

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Posted 29 April 2010 at 05:24 as a comment on Dragons :D

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I've done a Elf Warrior deck already and the Obsidian Battle-Axe is the key card (more because of the haste) and I'm thinking of adding a set of Lightning Greaves to it (more haste). Anyway check out my Elf Warrior Deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=38844 ) you mite get a few ideas, or not.

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Posted 29 April 2010 at 04:58 as a comment on Elvish Warrior Deck

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Stupid typo - 15 cards

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Posted 21 April 2010 at 13:23 as a comment on Eldrazi Swarm

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And the rules state that a sideboard must be exactly 150cards.

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Posted 21 April 2010 at 13:22 in reply to #62466 on Eldrazi Swarm

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The pyromancer will only untap when you play red spells, not for the copies made by the guildmage as you don't 'play' the copies.

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Posted 21 April 2010 at 13:20 in reply to #62466 on Eldrazi Swarm

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I like the Guildmage + Grounds 'combo'. How do you get 'alot of mana' with the mantle + pyromancer? The mantle only gives one mana. Aloso, sideboard must be exactly 15 cards.

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Posted 21 April 2010 at 10:18 as a comment on Eldrazi Swarm

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My deck 'Storming Dragons' can also kill 1st turn, it can take out any number of people 1st tun, but like you say, you need the rite cards in the opening hand.

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Posted 20 April 2010 at 07:01 as a comment on True DragonStorm

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