Heroic Enchantment

by Degradation on 02 October 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (3)


Artifacts (2)


Enchantments (3)

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Deck Description

Mach 3 of an enchantment deck, still need advice versus removal and burn as well as solid sideboards as I'm unfamiliar with popular decks.

New player, only really know Theros/Born of the Gods and am starting to learn some other Standard sets as I work through it.

How to Play

Easy to figure out, drop any Heroic creature ASAP. Load up on enchantments (prioritize Alpha Authority for protection) and remember to save mana for your instants and flash (Boon Satyr/Feral Invocation), especially if you don't have Alpha Authority yet.

Deck Tags

  • Enchantment
  • Heroic
  • Selesnya

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

3300022

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Heroic Enchantment

This deck overall looks pretty solid, but there are a couple of tweeks that might make it work just a bit better.

I dont think the Gladecover Scouts are worth it, I understand you're going for a low cost enchantment stacking style deck, and hexproof is very valuable, but as a 1/1 without heroic its really not doing you much good, and Alpha Authority can put hexproof om any of your other stronger cards for only one extra mana. Instead I would recommend maybe a Fleecmane Lion or a Favoured Hoplite, both of which dont cost much at all, are relatively strong for their casting cost and have really powerful abilities that protect themselves. Same goes for the Hopeful Eidolon actually, +1/+1 and lifelink for 4 that could also be a 1/1 with lifelink for 1, while that does have great flexibility, I don't think it's really that great a card, bestowed upon something or not.

Gods Willing would probably be a good adition too, protection from a colour of your choice for a turn is great, plus it triggers heroic and only costs 1. As might be a sphere of safety, which slows other swarm decks really well, and by turn 5 you're bound to have a lot of enchantments out; An Into the Wilds to help filter through lands; and an Angelic Edict, which will help remove any major threats. While those three all cost 5 mana I would say they're still worth taking a look at, or at least side boarding.

Speaking of your sideboard, I would say remove the Feral Invocation, flashing them onto something is very situational and +2/+2 for 3 isn't very good, I mean just compare it to Unflinching Courage.

Thats all I can really think of that might improve the deck as good as it is already. Thanks for the help with mine, I hope I was able to return the favour.

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Posted 20 October 2013 at 03:00

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I took your advice on the scouts and eidolons, mostly because I've been going back on forth on them myself. I've had Favored Hoplites sitting out next to my deck while I decide whether I want them back. I intend to use Fleecemane Lions, I just don't have any at the moment so I left them out while I used this for my actual deck at gameday earlier today. I'll sideboard Sphere of Safety because at gameday I faced on more than one occasion decks that just controlled me and had very few creatures. Threw in an Into the Wilds to see how it works out, meh. Angelic Edict I feel like is too expensive, I'd rather the space for something defensive and enchantment or heroic building instead.

However I am trying to find space for Kalonian Hydra and Ajani, once I get them of course, but I can't decide what to take out. Any suggestions?

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Posted 20 October 2013 at 06:47

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