Hitting Things is fun - EDH

by Deidrick on 09 June 2015

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

One of my friends was falling out of magic because he didn't have cards that fit his playstyle. After some poking around, I was able to find out his favorite playstyle and his favorite card, Aurelia (Baneslayer was a close second.)
Together, two friends and myself were able to each pitch in some of our cards as well as $30 each to get this for him as an early birthday gift.

How to Play

I'd say that the deck plays itself but there's so many option that might not be true. The whole deck just screams value. That's some of the beauty of budgeting something. Limitations bring forth creativity.

Imagine: You have Aurelia and Hero of Bladehold on the field. You attack with both for 3 + 4 + 1 + 1 with battlecry, giving an additional +3 damage. That's 12 damage with two creatures. With Aurelia, take another combat, untapping your creatures. Now in this combat you have 4 +3 + 2 + 2 + 1 + 1 with an additional +5 damage. That makes 18 damage, combined with the original 12 that's a quick and easy 30 damage with two creatures in one turn.

Deck Tags

  • EDH
  • Commander
  • Boros
  • Voltron

Deck at a Glance

Social Stats

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This deck has been viewed 1,038 times.

Mana Curve

Mana Symbol Occurrence

3900460

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Hitting Things is fun - EDH

Since this is for a friend I'll limit myself to budget-conscious suggestions:

I once heard a guy say he didn't need to run Reliquary Tower since he never needed it, and another player responded that if you never need it then you're not drawing enough cards. It's true, too. Your friend is gonna need more draw or he'll be out of gas and in top-deck mode by turn 6. Outpost Siege is amazing. Dragon mode is totally useable if there's stuff you want to kill in desperation, but Khan mode is more or less a Phyrexian Arena. More than 1/3 of your deck is land, so 1/3 of the time the extra draw will be your land drop for turn, and the rest of the time the card is probably playable. It's a really good card in colors that have few draw options. Wheel of Fortune is a good hand refiller, but it's expensive so Reforge the Soul is a good budget alternative. Mind's Eye is also a solid option but it's like seven bucks, so Staff of Nin might be a bargain alternative. Do not underestimate how valuable draw is; it wins games.

You're running 28 artifacts and enchantments, so you know how strong they are, but you've got no way to remove someone else's strong artifacts or enchantments. Return to Dust is a good start since it can hit two of either, plus it's an exile effect so it prevents graveyard shenanigans and hits gods and Darksteel stuff. After that I'd look at Wear//Tear since it can also hit two of either, and Vandalblast since you can overload it and probably take out 7-9 artifacts in most games without hurting your own stuff.

You've got no board wipes, and no targeted creature removal. Swords to Plowshares would be a good start for creature removal, as would Path to Exile (five bucks but it will be the free promo for Friday Night Magic next month). Alternatively there is Oblivion Ring and Banishing Light, which hit creatures, artifacts, enchantments and Planeswalkers. I'd for sure run either of those two over Chained to the Rocks; the versatility of hitting any target is worth two extra mana.

For board wipes I'm a fan of Austere Command, but it's like seven dollars, so budget alternatives would be Day of Judgement.

He's really old and hard to find, but Márton Stromgald is cheap and would do good work here since his ability would stack for each extra combat phase.

Veteran's Armaments would also stack for each combat phase. It probably has more upside than Hero's Blade.

1
Posted 27 June 2015 at 13:25

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For the record, I personally have never underestimated card draw as I am predominately a mono black player; regardless, thank you for these suggestions. The biggest problems I had when helping construct the deck were that I don't exactly know the cards in red and white. There's a lot of value cards and combo-ey moves with Aurelia but not very many cards that are just solid on their own. I think we got distracted with Aurelia Goodstuffs and forgot to include more than 3 hard removal spells, Swords, Condemn, and Chain to the Rocks.

Hero of Iroas has already been replaced with a Day of Judgement (we forgot he had one already), but there haven't been any further changes.

Every time I think of red card draw I think of Faithless Looting and the like, but you're 100% correct and Reforge the Soul would be moving in the right direction.

Thanks for the input, and I'll be sure to pass this on.

0
Posted 02 July 2015 at 22:13

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