New Tasty Astral Sliders

by Deidrick on 12 April 2016

Main Deck (60 cards)

Sideboard (15 cards)


Artifacts (2)


Land (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Basically I like almost everything Life from the Loam and cycle lands are no exception. This deck will do very poorly because it has no game whatsoever vs combo decks. This is not a good deck. Don't buy this deck.

As sweet as this deck looks, it just isn't powerful enough to match up with other legacy decks. It can be a beating against fair decks, but still falls a flat in the face of Abrupt Decay. Certainly an interesting contender for casual magic players looking to have a bit of fun generating value from some otherwise mediocre cards. As far as casual is concerned, there's no real good way to make this affordable. If your friends/group allow proxies, that's definitely an idea.

How to Play

This deck is meant to utilize Astral Slide, an unassuming enchantment and cards that cycle themselves to create value. The most notable are the lands that cycle themselves for only 1 mana, being able to reuse them with Life from the Loam. "But what does Astral Slide even do?" A good question, because this enchantment looks like it doesn't do anything but stall your opponent's attacks.
Imagine you cycle Decree of Justice at the end of your opponent's main phase 2 for some uncounterable 1/1s, well first Astral Slide triggers causing you to exile target creature until end of turn. Say hello to Eternal Witness, exile your own creature to abuse it's etb effect. Let's say this brings back a cycle land. Well now we've got another Astral Slide trigger in our hand, and it's going to be our turn where we untap with some dudes. We can now exile one of their creatures until the beginning of the next end step and get in for some free damage. "They still get their creature back, all you did was get in 1 extra point of damage!" Well that's where Containment Priest comes in. What's that? A creature trying to enter the battlefield without being cast? Get that shit out of here. That's right, Containment Priest will permanently remove creatures removed from the game with Astral Slide.
Of course, this affects your own creatures as well, to play around it, you need to open yourself up a little bit by exiling your own containment priest if you want to see your Eternal Witness again. Because they enter at the same time, Containment Priest will not remove any creatures that are also being returned.
There's a bit of a wishboard as well, the creatures that you can wish for will almost all provide more value as an etb, or are otherwise good cards. The rest of the sideboard needs work, but so does the rest of the deck!

Deck Tags

  • Casual
  • Bad
  • Legacy
  • Value

Deck at a Glance

Social Stats

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This deck has been viewed 1,055 times.

Mana Curve

Mana Symbol Occurrence

2000416

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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