Game Over

by demonking28 on 24 April 2011

Main Deck (60 cards)

Sideboard (15 cards)


Instants (6)

Artifacts (6)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

so you can just give up now and walk away or i can take your deck appart. your choice.


awsome made front page on 5/2/11 =D

How to Play

very simple.. exile ur opps deck and watch them squirm as u can simply grin >:D

Deck Tags

  • Tournament
  • Extraction
  • Mono Black
  • Control
  • black control

Deck at a Glance

Social Stats

25
Likes

This deck has been viewed 5,716 times.

Mana Curve

Mana Symbol Occurrence

005900

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Game Over

Intresting deck, but there are some cards in this deck that I don't know how they would help this deck, signal pest and ornithopter for example, and I would replace them with more extraction/control I've made one deck following the same line (with the NPH cards) but going U/B. Take a look and tell me what you think. XD

3 Inquisition of Kozilek
2 Duress
3 Despise
4 Surgical extraction
2 Painful quandry
2 Geth’s veredict
4 Praetor’s grasp
2 Life’s finale
4 Mana leak
4 Preordain
2 Phyrexian obliterator
2 Jace The Mind Sculptor
2 Sadistic sacrament
2 Go for the Throat
-------------------------------------
4 Creeping Tar Pit
4 Darkslick shores
10 Swamp
4 Marsh flats

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Posted 24 April 2011 at 21:44

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i like ur build and yes the arti creatures deff dont belong, but until they release NP im stuck with them ugh... i like the land base i might have to borrow that idea XD. yah i could splash in blue but imma try to keep it mono black first and see how it turns out. its easy to splash another color =P

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Posted 24 April 2011 at 22:39

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It's true that NP is going to add a lot of power for mono black but i don't think the MBC based only in extraction/discard will be strong enough to see competition in standard (thats why the U/B build), though I have my hopes up for the comeback of MBC with the release of innistrad. XD

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Posted 24 April 2011 at 23:24

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black sun's zenith is almost a necessity maindecked. a god hand for an aggro deck could tear shit up, so I'd have at least 3 of those. i made a blue black extraction as well, and it's very similar to magicmyr's.


4 creeping tar pit
4 drowned catacombs
4 darkslick shores
5 swamp
2 island
3 tectonic edge

3 phyrexian obliterator
2 grave titan

3 tumble magnet

3 mana leak
2 spell pierce
2 doom blade
3 black sun's zenith
4 preordain

3 pyschich surgery
2 sadistic sacrement
1 memoricide
2 duress
3 despise
4 surgical extraction
3 praetors grasp

the only real thing I might change is the landbase. but other than that, I enjoy it. (:

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Posted 24 April 2011 at 23:44

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Ethan is right I forgot completely of BSZ it is a must need against an aggro match and Tumble magnet is also a good idea for control if you dont have the right removal removal

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Posted 25 April 2011 at 00:01

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I think this Deck wants Gatekeeper of Malakir. One of the best black control creatures. also, Fume Spitter might be better for this deck than either thopter or memnite. sac it to put a -1 -1 counter on a creature. bye, squadron hawk (in response to sword equip). bye, Lotus Cobra.

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Posted 24 April 2011 at 22:39

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ok so i have made some of the suggested changes. but still no sb, so what else do we have for this beast?

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Posted 25 April 2011 at 04:56

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There are some cards that are going to be released in NP that are in my list for the MBC
- Despise
- Preators grip
- Geth’s veredict
- Life’s finale
If you don't mind going U/B you could use Psychic surgery and of course some mana leak and so on.
For the current standard you could sideboard some of those Phyrexian crusaders for vampire hexmages It will help getting rid of some planeswalkers

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Posted 25 April 2011 at 18:47

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hmm that is a few good ideas. we r all basicaly waitin for NP to be released so decks can be listed properly,lol. i could splash the blue but then it would be like everyone else's and thats no fun. especialy in a mirror match up. ill have to look into the hexmages.

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Posted 25 April 2011 at 20:04

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Here's a thought

Extraction package: 14
3 Duress
3 Inquisition of Kozilek
4 Surgical extraction
2 Sadistic Sacrament
2 Haunting Echoes

Creatures: 8
2 Phyrexian Crusader
3 Phyrexian Obliterater
2 Vampire Nighthawk
1 Grave Titan

Safety: 15
2 Negate
3 Stoic Rebuttal
2 Black Sun's Zenith
2 Marrow Shards
4 Go for the throat
2 Disfigure

with a land package to suit, I'm not good with standard land bases, I'm to spoiled by the revised edition dual lands.

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Posted 26 April 2011 at 04:50

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although the crusader is good, I don't think he's worth a slot of the deck. his infect can wither away at creatures, and his protection is great, but i find he'll be a little off-theme of the deck. just me 2 cents ;P

p.s. did you see the list i posted up above? : O what are your thoughts on that?

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Posted 26 April 2011 at 05:55

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I like it, I also find it amusing that we did the opposite versions.

I have the crusader here as a defense from hell, the main win-con would be the Obliterater, and the Titan. I don't know much standard, but I know a 2/2 first strike blocker with two colour protection is epic.

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Posted 26 April 2011 at 06:26

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defense wise he is good, but meh, if he's solely for defense i dont find him too versatile.

and for not knowing much standard you did a pretty good job. standard's a limited, but hard format imo

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Posted 26 April 2011 at 07:05

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I still prefer me my Legacy, it's not got as much limitations yes, but it has so many choices, the variety is astounding.

For instance, you have the top tier of legacy even, none of the decks function remotely the same!
Gobbos, Fish, Horizons, Bant, LandStill, Dredge, Zoo, Death and Taxes, Thopter Combo, and four colour counterbalance... Then there's those below top tier, like Reanimator, Affinity, and Extraction, all of which are actually just as dangerous, just less popular.

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Posted 26 April 2011 at 09:05

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legacy seems fun, but i feel safer in standard atm, haha. i plan on trying it out in the future, but for now I'll stick to standard <3

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Posted 26 April 2011 at 23:28

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You know you want to see what canadian thresh plays like :P

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Posted 28 April 2011 at 00:27

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hahahaha, canadian thresh? sounds... fresh. *troll face*

but iunno, when i think of legacy, I just can think of older cards matching with new ones. id be like "now they dont fit the theme, the images are all weird on these ones and the images are modernized on these"

lol as you can see, i'm silly with a slight ocd. :P

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Posted 28 April 2011 at 07:36

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Believe me, I have trouble with it too... Reanimator is easy because the spells are all similar, but the creatures are modern.

I want a reprint of everything in the old style personally, I like the old art better.

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Posted 29 April 2011 at 10:16

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Yeah, some old art I like better, but I like the old cards for the value.

I know I'll probably never see an Alpha edition card, but the moment I do I'm hoppin' on it :P
....assuming it's not like 2000$

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Posted 04 May 2011 at 11:46

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all good suggestions. how about the sb though? im kinda stuck and not sure what should be there or if it would even need one. i have a few ideas but thats it really.

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Posted 26 April 2011 at 22:49

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all decks need sideboards. No doubt. so you need to ask yourself questions on what COULD be a weak spot for you.
aggro decks?
control decks?
other discard decks?

now think of elements of those decks that COULD cause a problem.
how would you deck with goblins?
how would you get your life total back up?
what about sword of feast and famine?
mirran crusader?

even though these threats COULD be extracted, you need to consider the offchance that you wont extract them before they reach the field.
so, in the sb, you may wanta wurmcoil, for lifegain against aggro decks.
1 bsz (which you have) for the aggro.
3 tumble magnets for the crusaders/sword wielding hawks
3 doom blade, incase you run into artifact decks
that new spreading seas... its black and i forget the name but its in NPH for 1 black mana, you'll want that.


just ask yourself what situations could be bothersome, and then find outs to those problems. (:

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Posted 26 April 2011 at 23:25

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EthanLewis has deleted this comment.

Posted 26 April 2011 at 23:26

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<_<

I really thought I commented on this...wtf?

Well, I'll double-check, but it looks like Ethan has covered most things =P

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Posted 27 April 2011 at 00:51

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hmm that is some good pointers ethan thx and surewhynot if u have anythin u want to add im all ears lol. im going to mod the sb and see how it is there if anything else should be added im interested. thx in advanced.

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Posted 27 April 2011 at 01:46

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ok so i have another site where i posted what could be the finished deck :

4 Fume Spitter
3 Gatekeeper of Malakir
3 Phyrexian Crusader
2 Phyrexian Obliterator

3 Black Sun's Zenith
1 Diabolic Tutor
3 Duress
3 Go for the Throat
2 Haunting Echoes
4 Inquisition of Kozilek
4 Memoricide
3 Sadistic Sacrament
3 Surgical Extraction

4 Creeping Tar Pit
4 Darkslick Shores
14 Swamp

SB:
1 Black Sun's Zenith
3 Doom Blade
3 Geth's Verdict
2 Grave Titan
1 Phyrexian Crusader
3 Tumble Magnet
2 Wurmcoil Engine


so what yall think??

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Posted 27 April 2011 at 02:28

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Tutors are for the most part redundant to have just one in a deck. I really see no reason for the landbase...you have plenty of aggro...so CTP doesn't really makes sense, and you have no blue...so why the shores?

Sacrament and Memoricide are powerful (Mem being even more so), but they also cost a bit of mana. I see your deck as it is now being cramped in the 3 and 4 mana areas...that means it overall is playing slower. Maybe cut down to 2 Sacraments and 2-3 Memoricide. You might also want to consider losing Echoes altogether...it's powerful, but relies a lot on how much you've gotten the opponent to put into their graveyard...which can be a total bust.

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Posted 27 April 2011 at 02:53

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yah i was considering takin out the tutor. good point on the echos. the land is just something to keep it from being nothing but swamp really. so with the tutor and echos out, down to 3 mems and 2 sacraments what would be a better move to add to the deck? looking at it now its kinda more on the creature aggro.

in case anyone is wondering, i normaly make casual style decks just recently have been making tourn legal decks to make it more of a mental challenge. thx to al for the comments. hope everyone keeps them commin.

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Posted 27 April 2011 at 04:15

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the deck has been updated atm not sure y this site hasnt added NP list already but i wish they would hurry up.

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Posted 27 April 2011 at 14:04

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You got your wish ma ! Updated today. Check out some of my decks man, especially my Affinity decks.

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Posted 28 April 2011 at 02:29

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yah finaly lol, and i deff will. any other comments on mine r welcomed as well.

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Posted 02 May 2011 at 20:16

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Cool deck, nice job

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Posted 03 May 2011 at 02:20

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thnx, its also do to the advice givin here on the page.

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Posted 03 May 2011 at 02:30

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cool look at my gideon´s parasite

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Posted 08 May 2011 at 12:54

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thx and sure ill do that.

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Posted 08 May 2011 at 13:37

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JESTERRRRRSSS CAAAPPPP \o

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Posted 09 May 2011 at 02:18

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true but its not T2 legal. the deck is based on current T2.

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Posted 09 May 2011 at 03:40

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This is just me but I don't like cards where one has to lose life to search for another land. Is there a purpose to this because wouldnt it be easier to simply thrown in more swamps? Or man lands?

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Posted 09 May 2011 at 23:12

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yes there is. its part of dueling called thinning the deck. in simple terms, when ur playing and u r looking for that kill card but u dont get it bc u hit a mana pocket. well if there are less land in the deck the chance is greater that u will find that kill card. so that is the point behind the search lands even the ones where u loose a life.

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Posted 10 May 2011 at 01:31

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