Jund Games

by demonking28 on 19 October 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (2)

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Deck Description

i reallly want to build a jund deck for my area. using just r/b, g/r, or even g/b just doesnt help much for me. so this is another attempt at a Jund build.

comments welcomed and its standard only plz.

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,377 times.

Mana Curve

Mana Symbol Occurrence

00121032

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Jund Games

This deck looks v good for a Jund build. Unfortunately, I just don't think Jund is that viable at the moment.

I'm not sure what you can do against heavy control decks running a lot of destroy. I don't know how to improve this to a place where it could handle control, so I'm sorry for being a bit negative, but I don't think Jund will appear much at tournys.

If you have time, please check out my Bant build:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=395658

2
Posted 19 October 2012 at 16:59

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thx and i know what ya mean. it just seems like it lacks something to really push it forward. maybe when Gatecrash comes out some new gruul cards will boost the deck more. i love Jund and still use the old version with broodmate alot lol. yah ill check it.

2
Posted 19 October 2012 at 17:14

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I don't know, I think Jund is better than people are willing to give it credit for if it's built right. You could absolutely make an interesting and effective Jund deck. Jund made top 8 at a GP or something, though most were Azorius control. However if you play only to the strengths of the meta game everyone would be playing the same deck which is what I hate, I like playing random weird decks not everyone using Azorius or Bant Control EVERYWHERE!!! 1 of 2 decks at my FNM were Bant Control.

I greatly praise you for using Jund, however I could be a little biased as I am using Jund myself however a pretty different version of it.

Anyways here is my opinion more about your deck specifically.

Personally I would run something so completely different I don't know where to start. I think your curve is a little high but if it works so be it. With Jund and no tribal (zombie) focus you could go heavy haste which could be good here.

4x Strangleroot Geist
4x Dreg Mangler
3x Falkenrath Noble
4x Ash Zealot
2x Thundermaw Hellkite
4x Rakdos Shred-freak
2-4x Hellrider
(maybe not all of these but there are good haste creatures in Standard you could make it very quick and deadly for an opponent)
The only two creatures you have in the deck that I like a lot are Silverheart and Tormented Soul (only because if linked with Silverheart could be awesome).

Spells: Wouldn't run Ancient Grudge when you could have Rakdos or Golgari Charm in instead. Slaughter Games, everyone seems to say "sideboard, sideboard" I like it however I do wonder if the preaching isn't for something thought I'd mention that it might be a good idea to run something else in place mainboard but if you don't want to more power to ya.

I know it's a different style however if you would take a look at my Jund Deck I'd appreciate it. http://www.mtgvault.com/ViewDeck.aspx?DeckID=394505

2
Posted 19 October 2012 at 17:44

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wow lots of info thx. yah it will be tough right now but i like being diff. i hated seein so much caw-blade, or snap based decks. the things u suggested r all good. really grudge is just for cage or maybe another art that gives me trouble. im just doing something deiff and think slaughter games could be abused in a more current jund build since it lacks the power of old. idk to me slaughter games could just be a slap in the face when dropped fast enough.

i feel my deck could use some more speed or draw power? i have been thinkin of addin in Tibalt for that. not sure yet.

yup not a prob ill check it out.

2
Posted 19 October 2012 at 18:02

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