Taniwha Halls

by Deuce5150 on 03 July 2013

Main Deck (60 cards)

Instants (12)


Artifacts (4)


Enchantments (7)


Land (20)

Sideboard (0 cards)

No sideboard found.

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Deck Description

I am trying to make a phasing, legendary creature that swallows all of your land every other turn useful.

How to Play

Ideally you win when you hit three mana. Show and Tell for either Omniscience or Dream Halls. Say goodbye to all casting costs. Follow that with Enter the Infinite to draw your whole deck, then use these steps:

1. Choose Beacon of Tomorrows to put back on top of your library (per Enter the Infinite).

2. Play Taniwha followed by your other Beacon of Tomorrows. Beacon goes back to the library.

3. At the start of your free turn you draw Beacon of Tomorrows and cast it at the beginning of your main phase.

4. At this point, Taniwha is phased out, so you can cast Sway of the Stars. Everybody shuffles everything back into their library (except your phased out Taniwha)

5. At the start of your next free turn Taniwha phases back in and is the only thing on the battlefield. Conveniently, your opponent is defenseless with 7 life. Win!

Deck Tags

  • Legacy
  • Combo
  • Casual
  • Taniwha

Deck at a Glance

Social Stats

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This deck has been viewed 982 times.

Mana Curve

Mana Symbol Occurrence

072000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Taniwha Halls

That is an awesome combo. This deck is great!

0
Posted 03 July 2013 at 17:46

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