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Toss think twice and teleportal and throw in 3 more blustersquall
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think twice is good because its flashback also triggers guttersnipes ability and teleportal late game can easily get get you the win
True. I was trying to think about a way to improve your CMC 1 slot. Youre mana curve is a bit off.
electromancer is really what helps to balance the decks mana curve unfortunately I only have two
Yeah, but the thing about electomance is that it doesn't pop up until turn two. That can hurt when you dont have a turn one drop
that's not necessarily true the thing to consider is this isnt an aggro deck optimally turn two you will hold back and use a negate or essence scatter then turn 3 use an electromancer with one mana left over in most situations even against aggro this will give you easy cover for the deck to play safely without much opposition from the other player especially in a standard format match up
Fair enough. Im used to running a tight mana curve. Its hard for me to adjust from that.
yeah I use a jund deck primarily with aggro and creature control I prefer to be able to start turn one and keep moving for the rest of the game at a steady pace I use this as a side deck for fun but it still does very well my main problem with it is all the thinking it takes to efficiently operate a counter deck I prefer to be able to just swing with creatures but there are only 8 creatures in this entire deck
lol, even though I stick to a streamlined build model, most of my decks are strictly control
I dont very much like control there is just to much to think about I have no problem with thinking a lot goes into every good deck I see magic often like a game of chess but this has never really been my play style