Blood Elves

by Distortion on 19 January 2012

Main Deck (60 cards)

Sideboard (6 cards)

Creatures (3)

Instants (3)

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Deck Description

Basically, you just play token elves like you normally would, but as soon as you hit that Sanguine + Wellwisher/ Nissa it's over for anyone, and everyone your playing. :D

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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This deck has been viewed 1,968 times.

Mana Curve

Mana Symbol Occurrence

4016039

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Blood Elves

I have a similar deck... Take a look:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=173444

0
Posted 19 January 2012 at 17:54

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i think you have way to many spells(category). honeslty if you just went with 4 search's and 3 sanguine and 4 wellwishers. the promenades are perfect and the diabolic intent are fine, everything else can go.
i also would just ditch exquiste blood, as you have wellwisher giving you plenty of life as it is. the enchantment is just overkill and not useful. i think i would look into more token produce like lys alana huntmaster that gives a elf token when ever you cast an elf spell, and imperious perfect that taps for an elf token. bump the promenades up to 4 and really focus hard on the sanguine bond and you might see improvements. if your rumming magistrate id also run joraga warcaller for the combo, that'll make all your elves beable to withstand red board wipes. you could also pick up an eldrazi monument for complete negation of board wipe. and even throw in a genesis wave to throw half your deck into play with all the ramp elves produce. just thoughts! let me know what you do.

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Posted 07 September 2012 at 18:40

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Made an adjustment, or two after reading.

Exquisite Blood + Sanguine Bond = Win. I just like Sanguine bond so much, I had to put in EB.

I had a more efficient Elf Token, but I went and decided to play like a Timmy/Johnny combo here.

This is more fun than mass producing a horde and swinging. It got boring. This rarely takes more than two - three turns to have a win condition set up anyway, and I feel like I have a goal rather than just winning. Most decks I build are really Spike like, and gunning for the throat gets boring unless I'm in a tourny so I got to have some casual stuff around. haha

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Posted 08 September 2012 at 16:01

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