Affinity/Robots

by DivinePaladin on 26 July 2015

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (3)


Instants (3)

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Deck Description

This is my current build on Affinity. Any suggestions are welcome. Please like my deck!

Deck Tags

  • Robots
  • Affinity
  • Artifact
  • Modern

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,691 times.

Mana Curve

Mana Symbol Occurrence

03430

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Affinity/Robots

Ensoul artifact, day's undoing, tempered steel, dispatch are all cards I would seriously consider

1
Posted 02 August 2015 at 07:02

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You could splash in blue for "Thoughtcast".

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Posted 02 August 2015 at 08:21

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I really think days u going is just better at this point

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Posted 02 August 2015 at 21:41

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The deck is all about swarming the board with artifacts, to swing big with "Cranial Plating" and "Steel Overseer". So, when you need some more gas, you can draw two cards for one mana. The problem with "Day's Undoing", in my opinion, is that it is too slow. You end your turn so you cannot use the newly found gas. But I have no experience with the card, so I'm not sure.

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Posted 04 August 2015 at 11:12

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its the last thing you do on your turn, so it sets up a next turn win normally, it gives you 7 new cards to dump on the field.

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Posted 04 August 2015 at 13:45

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True, true.. I guess it's a matter of preference. I guess, because you dump your cards faster, you always get more cards than your opponent, and the opponent kept his hand, so he was probably happy with the cards and now they go away. I'd still go over "Thoughtcast" but I guess you're right, "Day's Undoing" might be better.

1
Posted 04 August 2015 at 14:37

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its worth playtesting I think, even if it doesn't make the cut in the end

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Posted 05 August 2015 at 14:14

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its worth playtesting I think, even if it doesn't make the cut in the end

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Posted 05 August 2015 at 14:14

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In my experience with affinity decks, "thought cast" works better because "day's undoing" gives your opponent a very good chance of drawing into artifact hate that they switched in from their sideboard games 2 and 3 (namely "vandal blast" which pretty much every red deck I've faced recently has had at least 2 copies of in their sideboard).

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Posted 25 June 2017 at 03:25

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Speaking of ending turns, however, I've been experimenting with "glorious end" and have found that in most match ups it pretty much guarantees a win.

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Posted 25 June 2017 at 03:28

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