Merfolk of the Deep

by dmadness on 26 August 2014

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Merfolk gather for war by the hundreds, bringing with them the monsters of the deep...

How to Play

Playing as many Merfolk as possible is crucial to this deck. The main goal is to build up bolstered merfolk and/or a potentially 10/10 kraken, then attack the enemies life with unblockable/tap-control abilities to support.

Master of the Pearl Trident, Merfolk Sovereign, Merrow Reejery, Wake Thrasher and late game Coralhelm Commander all give eachother +1/+1 counters among other abilities, and can easily build 1 CM cost Triton Shorestalker into unblockable 3/3s or better relatively early. Coralhelm commander can also easily be a 4/4+ and grow early in game if played correctly.

Quest for Ulas Temple can essentially give you a free Shipbreaker Kraken.

The deck's secondary mechanics revolve around tapping your opponent s creatures and/or making sure yours are unblockable.

There are also a few cards to help get and aquire the mana needed to play as many merfolk as possible as quick as you can.

Deck Tags

  • Mono Blue
  • Merfolk
  • Tap
  • Unblockable

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

054000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Merfolk of the Deep

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