Fire in the Sky

by dorito1080 on 21 January 2015

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Balls to the wall aggro that keeps producing a bigger threat every turn. Big, scary flyers coming in from every direction raining damage upon your hapless opponent. I'm not really sure what is running around standard right now, but this decklist seems like it will put a lot of pressure on my opponent every stage of the game.

How to Play

Play mean creatures and turn them sideways. Turn one swiftspear. Turn two remove their creature with one of the instants provided or burn their face and get in for more damage with the prowress ability.

Turn three either cast Anger to sweep their pathetic tiny creatures or take the assault to the skies with our plethora of phoenixes.

Spawn of Thraxes may seem weird, but I'm hoping he ends the game whenever he hits the battlefield.

Suggestions? Tips? Things I'm overlooking? This is a first draft and I am open to constructive criticism.

Deck Tags

  • Aggro
  • Mono Red
  • Flying
  • Win

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000540

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Fire in the Sky

The main problem I see with this deck is that you running your own anger of the gods could be crippling for yourself. Every single creature you are running besides Spawn of Thraxes gets killed when you cast it, making it a dead draw in most hands. Putting pressure on the opponent is excellent too, but I also feel like Shaman of the Great Hunt may not be what you're after. For a start, it's a four drop that gets blanked by magma jet (as well as every single removal spell in the format, and it also can't contest against a Siege Rhino.
Maybe running the new Mardu Scout would serve you better. It doesn't matter as much if it dies to magma jet (they both cost 2), and it can punch through Caryatid, which is one of the big problems with Monastery Swiftspear is that it can't. And while I like the amount of removal you have here, I feel like you creature curve is a little off for a "balls to the wall" aggro deck, and running some cheap creatures should fix that. This feel like more of a mono red midrange deck. You could choose to go that route. That would mean increasing the number of Purphoros to 2, and running Fanatic of Mogis. With the amount of red mana you're using, he can turn into Lava Axe attatched to a 4/2 frame for 4, or even bigger. Finally, going to four Crater's Claws gives your deck some pretty massive reach. Ferocious is very easy to get to work, and being able to just tap out for X = 6 with Ferocious, shooting your opponent for 8 means that the conventional "safe life total" against an aggro/midrange deck is no longer nearly as safe.

Hopefully I've been of some assistance,
~A

1
Posted 22 January 2015 at 01:18

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This has been lots of help. I was aware that anger also annihilates all of my own creatures, but it was a trade I was willing to make. I'm much more of a control player so the removal suite I would just feel naked without. I will take your advice into consideration and edit the list when I get a chance. I do like the scout, but he's no spike jester. Oh well. Thanks again, and good day sir!

1
Posted 22 January 2015 at 13:13

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