Mill Mill Mill no cards for yo..

by dragon77 on 13 July 2012

Main Deck (60 cards)

Planeswalkers (2)



Land (20)

Sideboard (5 cards)

Sorceries (2)

Instants (2)


Artifacts (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Trying to Build it for Standard and when Scars to M12 leave.

Deck Tags

  • Mill

Deck at a Glance

Social Stats

30
Likes

This deck has been viewed 18,031 times.

Mana Curve

Mana Symbol Occurrence

041000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mill Mill Mill no cards for you !

This is actually pretty good...

Please, don't spam on my decks if U have no suggestions, or any opinion at all beside "nice deck"!..

I'd put "Vanishment" & the Crypt in the sides & put in 4 "Jace's Phantasm" & a 4th "Dissipate" in the main...

Need even much Tide in the sides & a cuple of "Negates", or stuff...

Check out my "Havenfire" deck at top decks!..

1
Posted 13 July 2012 at 20:37

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This is actually a nice idea, I posted something similar before (you can look here: http://www.mtgvault.com/ViewDeck.aspx?DeckID=263347). If you can use some creatures to force damage (or to remove some pressure), Trepanation Blade could work a lot. And as PoetMaster said, Jace's Phantasm is a perfect add-on to it, being a 5/5 flier for one mana is nuts enough as a backup win con. The Crypt can go to the SB, unless you are facing Frites or Solar Flare a lot in your meta.

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Posted 14 July 2012 at 16:11

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Thought Scour in replace of 1 of the increasing confusion. My deck is literal identical besides that and I'm using unsummons instead of Silent Departure. I can't wait for that. Also maybe side elixir of immortality and only place in if your facing another mil deck.

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Posted 15 July 2012 at 17:24

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I would sideboard or main deck Talrand, Sky Summoner and Delver of Secrets to give you a few more creatures. Could you check out the 2 decks that i'm thinking of running at FNM? Thanks.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=361232
http://www.mtgvault.com/ViewDeck.aspx?DeckID=361794

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Posted 15 July 2012 at 23:21

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Nice deck, I also run a standard turbofog as well, but with flicker though. Can you check mine out: http://www.mtgvault.com/ViewDeck.aspx?DeckID=348611

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Posted 16 July 2012 at 03:25

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I apologize if it were in the above comments, im lazy.
increasing confusion is bad. and you have enough mill so that you dont need it. Id say -4 Inc Con, +1 jace, +1 thought scour, +1 fog bank, and +1 phantasm.

Check out the mill deck im working on for standard:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=359896

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Posted 16 July 2012 at 23:30

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This is a really well put together deck. I like that you have Tormod's Crypt to cripple any self-mill or delver decks. I'm gonna have to run a few in mine. Have you ever thought about running R/U. Increasing Vengeance and Reverberate seem like they'd be pretty nasty in combination with mill.

If you get the chance, take a look at mine. I'm always looking for suggestions to help my decks.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=363673

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Posted 19 July 2012 at 15:32

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tamiyo get emblem mill that much quicker side board her actually

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Posted 19 July 2012 at 15:42

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I wanna swap out Elixers to the sideboard not sure what to put in instead

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Posted 19 July 2012 at 19:27

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Have you thought about putting red in for Reverberate and/or Increasing Vengence? Just an Idea

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Posted 19 July 2012 at 21:04

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I don't know why I hadn't thought about it myself before yesterday.

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Posted 19 July 2012 at 21:18

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Three Sands seems a little excessive, you would most likely see more than one, and the second/third one would be useless. I would put in a fourth Phantasm. Also, i know its tempting to put in those cheap mill cards like dream twist, but they are not essential. Your big mill is gonna be the mind sculpts (which you can augur to get back), Jace, and increasing confusion. Your other spots would be better served as things to disrupt your opponents plans. Like Negate, or Essence Scatter.

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Posted 21 July 2012 at 16:06

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I especially like the phantasms in here. 5/5 flying for 1 is great.

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Posted 21 July 2012 at 17:26

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I would swap archaeomancer out for snapcaster just from an element of surprise aspect.

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Posted 22 July 2012 at 08:51

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I think Jace's Phantasms seem a little out of place in a milling deck. There's really no need to run your opponents life total down with big-ish creatures.

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Posted 22 July 2012 at 10:29

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i like this deck! I've always liked mono blue. the only things i can think to add would be clones and rewind. tormods crypt is broken beyond belief, that ones going into my discard deck. but, yeah, i really think that clone would do well here (he does well in all blue decks :P) and rewind can be kinda fun (oh! im gonna counter your creature! and then im gonna use the same mana to mill you out! YEAH!). tell me what you think.

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Posted 22 July 2012 at 17:57

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tinytone has deleted this comment.

Posted 22 July 2012 at 20:10

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I've been playing around with trying to perfect the perfect mill deck for last couple of weeks and this particular build (which I had myself) didn't fare well against fast decks.

Critisism about the following build are:

- Too many cards that throw away your opponents card for every island you tap. I.e. the sands of delirium and Increasing Confusion both do the same thing and in reality, you will never have enough mana available to use these cards effectively.

- Not enough creatures to use as defense as well as trying to mill your opponent. You end up on the back burn the whole time as your opponent has too much of a tempo advantage over you

- Too few land. Trying to get enough land to get Jace out can be tricky when you're only running 20 land. I'd recommend 22 land

- Dream Twist can be replaced with shriekhorn and still achieves the same effect of milling the opponent for 6 cards. Shriekhorn is much cheaper to cost and saves you 2 mana overall.


In conclusion, I had to scrap this build as it repeatedly failed against most decks time upon time upon time. My problem was that I was trying to mill my opponent through casting "mill your opponent cards" (ie. Target opponent mills x cards). What I believe you need is a different way to indirectly mill your opponent such as "When I draw x cards, my opponent throws away x (or 2x or even 3x) amount of cards".

What makes this possible is through the use of the following enchantment:

Jace's Erasure.

Another card that goes hand in hand with Jace's Erasure is Jace's Archivist.

I strongly believe that by Playing sets of the following 3 cards in your decks, that it will become a serious mill deck:

1) Jace's Archivist
2) Jace's Erasure
3) Jace, Memory adept.


However, you still have a problem with defense. You don't have enough creatures to defend yourself whilst you're trying to mill your opponent. Trying to cast Dissipate and keeping your mana free is hard as you need to get the right balance of putting creatures out and also milling your opponent.
A nice way to deal with your opponents "threats" is to bounce them back to his hand via unsummon/vapor snag and then to mill them out of his hand, straight to the graveyard via Jace's Archivists ability!!!

To fix this problem, I highly recommend running 2 copies of undead Alchemist.
Everytime your opponent mills a creature card from his library into his graveyard, you get a free 2/2 zombie!!!! Imagine activating Jace's +0 ability and milling 10 cards. Within a short amount of time, you'll have a massive army of zombies (assuming your opponent's playing a creature heavy deck).

I'd also strongly scrapping alot of cards that mill your opponent, and put in more cards that allow you to draw cards e.g. Ponder.
Make your opponent throw away cards everytime you draw a card ! That's the key to a successful mill deck. Not "throw away cards" as this will take too long and you'll be long dead before your opponent is near to drawing his last card.

And lastly, the only person who's at the heart of your milling engine is Jace himself. He's the only one that can throw away 10 of your opponents card at one time. You need a backup plan - ie. Swords of Body and Mind. These can mill your opponent too for 10 cards as well as create a wolf defender for you. For the swords, I'd strongly recommend running in some flyers as these will at least get through via evasion.

So, in conclusion I'd recommend running the following cards out:

-3 Sands of Delirium
-2 Increasing Confusion
-2 Tormod's Crypt
-4 Dream Twist
-2 Archaeomancer (I was running him too - but found him too expensive and slowed the entire deck down)
-4 Dissipate
-1 Elixir of Immortality
-2 Though Scour

I'd recommend running the following cards in

+4 Ponder
+4 Jace's Archivist
+4 Jace's Erasure
+4 Vapor Snag (I'd recommend the full 8 bounce spells using everything you can get hold of from: vapor snag/unsummon/Silent departure)
+2 Swords of Body and Mind
+2 Mana Leak


Please don't take my comments negatively. I know what I'm recommending is almost a complete rebuild of your deck, but trust me! I've had this build before. I've run it against loads of other decks and it doesn't quite manage to make it. It'll win occasionally... but it's just not good enough against most decks. I honestly believe that you need to change how you mill your opponent and the most effective way to do this is via the "Jace" cards. Mill your opponent via drawing cards... not via milling them directly.

Please let me know how you get on. I'm a MASSIVE fan of mill decks. I've wasted countless hours researching the ultimate mill deck build and want this deck to work!! It'll never be a tournement winner, but against friendly games... you'll certainly have alot of fun!!

Good luck

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Posted 22 July 2012 at 20:13

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i like your ideas, but as you may or may not have read, he has build this to play with when return to ravnica is released. so, ponder, archivist, vapour snag, swords and mana leak will not be available. but unsummon will.

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Posted 22 July 2012 at 21:21

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you may be building for when RtR comes out but do remember, except for the swords, the cards he sugested would cost you like $2

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Posted 28 July 2012 at 10:37

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A lot of milling, but no defense (except for the fog banks and possible the Phantasm's.
I'm curious how do you live long enough to mill your opponent to death?

Also, 4 Increasing Confusion is excessive, 2 is all you need, tops. The Sands of Delerium are also quite "meh" I'd only have one if any.

Swap the 2 Elixirs for 2 Tamiyo, she will help a lot more :)

I have no idea how you manage to play with 20 lands, that has to end up in a mana-choke game like every third game? I'd increase number of islands to at least 22, but preferably 23-24.

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Posted 23 July 2012 at 11:17

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Ive played my own deck similair to this, actually, almost identical, but once that Jace hits the board, they just mill. you dont really need defense due to the fog banks, four are enough to stay alive long enough to be able to kill their library. AND the fact that you dont need counters on Jace is quite nice, simply use the 0 ability, it takes about 4 turns until theyre milled out since you only have 60 cards. I do like the idea of tamiyo, really fun to play with :D

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Posted 25 July 2012 at 03:41

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i like it, tamiyo would be a great addition, it could get really brutal with mind sculp and her emblem

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Posted 23 July 2012 at 22:21

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I ran something like this at FNM a couple of weeks ago and my key learning was that the deck ended up starting quick and then stalling. I'd replace archeomancers with snapcasters if you have them. Perhaps drop in a talrand for a bonus benefit to all the instants and sorceries you'll be casting. I'd also move tormod's crypt and elixir of immortality into the sideboard.

If you have time check out my Bant Tusk deck and leave some feedback http://www.mtgvault.com/ViewDeck.aspx?DeckID=359050

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Posted 24 July 2012 at 14:12

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I'm currently building something similar for FNM, ishould have all tbe cards for it soon. Anyway, I really like the idea of using tormods crypt, whenever I play a mill deck being it modern and very agressive or standard, if my opponent has anything to retrieve their graveyard my deck falls apart.

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Posted 25 July 2012 at 18:29

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Nice deck

I need some advice on my delver/faerie control

Here's the link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=366728

Thanks.

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Posted 26 July 2012 at 13:24

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this deck desperately needs sword of body and mind. crucial card for jace's phantasm.

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Posted 26 July 2012 at 17:38

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This is set up for Return to Ravnica. Swords are rotating when that drops.

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Posted 27 July 2012 at 05:58

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Temporal mastery!

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Posted 27 July 2012 at 22:15

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not bad idea i would consider putting hedron crab in the deck so lands you drop per turn forces opponent to mill for three and its one blue so it easy to get out also I would consider memory sluice and tome scour to mill more.

Take a look at mind and compare if you want

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Posted 06 August 2012 at 01:41

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here is my mill deck : http://www.mtgvault.com/ViewDeck.aspx?DeckID=371691

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Posted 07 August 2012 at 15:38

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