Happy Happy Jhoira

by Dragoonza on 28 January 2015

Main Deck (60 cards)

Artifacts (3)


Land (20)

Sideboard (17 cards)

Creatures (4)


Sorceries (2)

Instants (11)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is my modern deck, looking for any insight folks may have.
The version I ran today did alright(6th of 10) but this version I hope runs more smoothly.
Also I know I should have dual lands but i just can't afford the blasted things.
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The deck centers around the Human Wizard Jhoira of the Ghitu. The main win condition lies in dropping Worldfire followed by something like Thunderbolt, Electrolyze, or a creature right after: as when multiple cards come off of suspend at once you get to choose how they enter the stack.

However it can win without it via a good detrivore play, the Aeon chroniclers and so forth. The Sideboard is focused on mirror matches(like the ever present U/R storm) and other blue heavy decks, alongside some cards to help against more creature heavy/aggro decks via my Krakens and 2 extra Angers.

How to Play

Hand fix and control the flow of the game so you can get Jhoira out ASAP. World fire should be suspended immediately but play it by ear; if you don't think you can get a win condition suspended in reasonable time or you need to have draw(Aeon Chronicler) or field hate(Detritivore) roll with it.

The deck currently struggles with mana balance what with me not possessing or having the means to procure cards like Steam Vents.

Deck Tags

  • Modern
  • Izzet
  • jhoira
  • Control
  • worldfire

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0340220

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Happy Happy Jhoira

You may need more card draw (Serum Visions, Sleight of Hand, Ancestral Vision, etc) and more ways to manipulate your suspended cards (Clockspinning, Fury Charm, Jhoira's Timebug, etc.)

I've tried Aeon Chronicler myself, and I've found it requires more mana than it's worth

I've yet to try it myself, but Deep-Sea Kraken could be a decent alternative win condition.

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Posted 02 November 2017 at 08:35

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Yeah deep-sea I keep in my sideboard for just that reason.
I've tried clock spinning, but last tournament it was dead draw 8 of 9 times.
Also I never hard cast the chroniclers, just use joira for them.
Also i do have some accell in there, 4 sleights and 4 opts. If I could afford serums or ancestrals I'd definitely consider them.

I TOTALLY FORGOT ABOUT FURY CHARM!
I'm gonna be trying to get a few of those, their versatility and that it's TWO counters, man how did i forget that?

Thanks Dedwards for the feedback, I can let you know how the next bout goes if you'd like.

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Posted 02 November 2017 at 08:46

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Memnite might be better than Ornithopter.
Suspend Worldfire, cast Memnite, Delay your own Memnite. Manipulate time counters to get them in at the same time, let Worldfire resolve first, the attack with the hasting 1/1 for the win (creatures coming off suspend gain haste).

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Posted 02 November 2017 at 09:02

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Yeah I was considering memnite actually, sinc eunlike my other creatures orni cant get that win strike as you stated.

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Posted 02 November 2017 at 09:21

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DedWards has deleted this comment.

Posted 02 November 2017 at 08:36

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