Eldrazi Red/Green

by DrMabutu on 08 May 2011

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Instants (4)


Land (1)

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Deck Description

Eldrazi heavy.

Deck Tags

  • Theme

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

000616

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Eldrazi Red/Green

this is cool and all. but i honestly think you should make it a red/black/green deck. i mean you def need the brood birthings, spawning breaths and nest invaders. but there isnt anythig like a doom blade to get rid of the opponents creatures, i mean sure you have annihilater, but thts only one turn after you atualy get a eldrazi out, then the opponent can even choose wat he sacrifices, which will prolly be mana. not to mention it takes almost forever to get emrakul out, which is why when you have all those dreamstone hedrons out you would want him like the next turn. do having black in there for diabolic tutors and some doom blades would be useful. not to mention there are a lot of good black cards tht give you a shit load of eldrazzis spawns.
i have actually gotten emrakul out in six-seven turns. which mean it would be a nine turn game. i have a eldrazzi deck you should take a look at if ya want tht is

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Posted 08 August 2011 at 19:19

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you don't seem to have alot of early game defence, and maybe some sort of draw mechanic for gettin you eldrazi out. this would be fun in a multiplayer game if you are left alone early but thats about it imo

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Posted 08 August 2011 at 19:30

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