Post-Rotation Esper Control T2

by DRobX on 16 September 2011

Main Deck (57 cards)

Sideboard (5 cards)

Creatures (5)

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Deck Description

Working in discard is an option, depending how the meta-game shapes up. Since it'll be hard to know what to hate after rotation, I will probably not have any discard in the deck.

I haven't done sideboard yet, although I know Peace Strider will definitely be in there.

The obvious strategy here is to dig for Artifacts with Tezzeret, that can get value from Venser. Venser's -1 also comes into play handy.

Example: Play Myr Battlesphere with Venser out, +2 on Battlesphere to get a total of 8 myr. Next turn, -1 creatures unblockable, attack with Battlesphere tapping all 8 myr = 20 dmg.

If Tezzeret is out with 4 counters, then his ultimate from a battlesphere in play is also usually lethal.

The spells (revoke, dismember, DoJ) reflect what I expect to find in the metagame, creature based strategies accompanied with swords, tempered steel, or birthing pod. Ratchet bombs also help. All of those can be easily adjusted from night to night based on the expected and shifted meta-game.

Suggestions are most welcome.

Deck Tags

  • Tournament

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

1013600

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

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