Graveyard/Lifegain #2

by D_ROC on 07 September 2010

Main Deck (62 cards)

Sideboard (15 cards)

Sorceries (3)


Enchantments (3)

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Deck Description

with even more deck thinning

Deck Tags

  • Life Gain

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 963 times.

Mana Curve

Mana Symbol Occurrence

480000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Graveyard/Lifegain #2

why run 8 tap sack lands when this is a life gain deck?

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Posted 07 September 2010 at 00:57

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Painlands can get a land into play without slowing you down (eg. Evolving Wilds, Terramorphic Expanse); because you effectively draw out two lands with this, it means you're less likely to draw a land later in the game.

Although in a deck like this, I would argue that the Expanses and Evolving Wilds are probably better, as you don't play enough early-game drops to disrupt your curve too much...

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Posted 07 September 2010 at 01:06

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either way it slows you down, its stil a land that comes in tapped compared to one that doesn't, plus if i want i can let the lands pile up, then sac them when emeria angel is out, and stil be able to play a journey to nowhere or rest for the weary if need be, and this is probably one of the fastest white decks out there and there is no need to slow it down, even the least bit

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Posted 07 September 2010 at 01:24

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Fair enough.

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Posted 07 September 2010 at 01:40

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yeah, i can see both ways you were talking about working. but its still a good deck. you should look at my deck and tell me what you think of it and what to do to make it beter.
http://mtgvault.com/ViewDeck.aspx?DeckID=124350

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Posted 18 December 2010 at 19:25

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