Mana From Heaven

by dudeface1369 on 19 August 2013

Main Deck (60 cards)

Sideboard (15 cards)

Instants (5)


Artifacts (2)


Enchantments (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is a new concept I have for a solid lifelink deck based around angels and wurms. I tried to add plenty of mana ramp to get out large creatures fast. With any luck, every time you gain life, you get a boost. I do need help with the sideboard. I am trying to keep it standard post rotation.

Updated version 1.1
Attempting to make the deck more aggro. Switching from life gain focus to populate. Added Advent of the Wurm, Wake the Reflections, and Unflinching courage for early game destruction.
Added cards to the sideboard that I am considering putting in main deck.

How to Play

Mystic and Manaweft for ramping available mana stores, put out tokens, the Wake to multiply available battlefield options. Archangel for midgame buffs if necessary.

Deck Tags

  • Angels
  • Lifegain
  • Mana Ramp
  • Standard

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,058 times.

Mana Curve

Mana Symbol Occurrence

3200028

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mana From Heaven

I like abundant growth over Ley of the land, but thats just my preference. I can see where you may want to use Ley of the land to thin the deck out some. I also, like spirit mantle over Brave the elements. It cost more, and isn't quite the same ability, but gives your creatures a permanent protection from theirs. I like using the spirit mantle + celestial mantle combo on a Guardian of the Gateless and can see where it would work nicely on Seraph of the Sword. Maybe even throw in Lifelink, too! I like arbor elf with the verdant haven, giving you the ability to untap that specific land that is enchanted. I like this deck, and honestly, suggestions would only be preference based. I'm not convinced they would even help improve the play any. Hell, I'm not even sure all the suggestions I made would be legal in standard!

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Posted 20 August 2013 at 16:06

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most of them wouldn't. I'm trying to keep it standard post rotation, and honestly everything so far is 2014. It's just a concept for now that I am trying to turn into a tournament worthy deck. I do like the spirit mantle idea though. I'll look into that. I just like brave the elements because it is cheap to play, an instant, and protects all my white creatures, not just one.

1
Posted 20 August 2013 at 22:54

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hmm i liked what you have done, if you are keeping it M14+ might suggest savage summoning for a few counters or vastwood hydra depending on what you are gaining in life before playing something.

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Posted 03 September 2013 at 21:27

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I've thought about putting the hydra in. I've actually decided to go with Armada Wurm instead. I'm going to have some fun with populate.

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Posted 04 September 2013 at 15:16

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