The Cards:
Angel of Glory's Rise: Watch out for this chick, she laughs in the face of the undead, while grabbing back your beloved humans.
Angel of Serenity: This is were this deck hits its mark, when she comes into play, especially as early as fourth turn, she gets right down to business. She has no time to destroy monsters by combat, so she'll just exile them. Leaving your opponent's wide open!
Angelic Skirmisher: The look on her face tells you that she didn't have a good morning. Piss her off, and she'll show you how bad yours can be. If you behind on life, out gunned on creaturs, or need a huge defense you can swing with, she is your girl.
Avacyn, Angel of Hope: Once she blesses the field, as early as turn four, there is nothing less then six mana that will treat the problem. Flying + Vigilance, yes, this girl has taken page out of Sara Angel's Journal, and wrote a whole new book about it.
Avacyn's Pilgram: Being the only man the other girls keep around, there's got to be a reason. Drop him first turn, and you are well on your way to turn 3 skirmisher, turn 4 Avacyn.
Burning-Tree Emissary: She is around to get your farseek for free, or get you some field presence. Once you are done with her, Plunge into the infernal.
SomberWald Sage: Here is the biggest target of the deck. As it should be. This busty girl bust out the rest of her crew in a single turn. She wont be around long so use her wisely. If worst comes to worst, a dip in the infernal will give her one glorious exit.
Blind Obedience: Okay, forth turn seven drops are cool, but how do you keep those lightning maulers at bay? Simple, tap them. Not to mention, just one of these suckers are going to keep the tempo.
Searing spear: Yet another fantastic turn two combo with that burn-tree emissary, go ahead and spot check. The more you do it, the more likely you'll survive to the end.
Entreat the Angels; Miracle this. You'll have the mana. This card can save you with field presence, or ensure absolute victory. Either way, entreat those angels.
Farseek: Mana excel... nuff said.
Infernal Plunge: Mana ramp is nice and all, but what if you want to explode? Sacrifice them, grab mana, play glory's rise. Yeap, that is all there is too it.
The Sideboard:
Guardian of the Gateless: This girl didn't quite have what it takes to be main deck material, but don't count her out yet. Go ahead, token spam me second game. I dare you. After being cut from the front line rooster, this girl will be eager to prove her worth.
Aurelia's Fury: Fireball? Really? No no no, this is the fury of a Angelic Warleader. If you are using it for removal, or just to tap down everything, its good.
Heroes' Reunion: There is nothing more frustrating to an aggro deck than gaining life. So go do that.
Magmaquake: Yeap, more removal. If you have this starting hand, you might get a one up on aggro.
Selesnya Charm: This, like all charms, is the Swiss army knife of your deck. Buff your creature, deal with the thragtusk or the thundermaw hellkite, or just plain grab a chump blocking knight, this is a great card.