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After playing with this deck in my local Magic Club, I ended up losing 1 Shelldock Isle, and 2 Swamps (238). I played with this deck for nine days.Mind Sculpt is really cheap and is another 2 drop mill card that helps a little bit,Jace's Erasure can build up with Visions drawing effects but is also not to helpful,and Elixir of Immortality keeps me alive in multiplayer games.For now, I will just play with 2 Elixir of Immortality in my sideboard, it might come in handy sometime, or even upon a desperate self mill to get better results.If you have any ideas or suggestions, leave a comment.
Hedron Crab is probably one of the best creatures to get on turn one, it mills 3 cards per land you play afterwards, or whenever your lands come into play. Ghost Quarter can take advantage of that, either making a strip mine with a Archive trigger, or replacing Islands with Swamps, or vice versa. Shelldock Isle can hideaway a Breaking // Entering, milling 8 or taking a creature for 1 blue mana, or can just cast any other card you happen to find when hiding away, which happens at instant speed, so this could allow playing a land. Visions of Beyond is self explanatory, but Trapmaker's snare is kind of my 5th copy of Archive Trap, since I could play Archive Trap anytime on a turn it is triggered. Thought Scour is just another Cantrip that can help keep this relatively small, and set adrift can help against anti-mill decks, since I can still mill myself with lesser power cards. The 3 Extirpate is just a budget version of surgical extraction with split second, which I find more helpful against my friends whom are a pain and like to crack fetch lands for whatever reason.
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NOTE: Set by owner when deck was made.