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After playing with this deck in my local Magic Club, I ended up losing 1 Shelldock Isle, and 2 Swamps (238). I played with this deck for nine days.The sideboard has room for 3 more cards, but I am stuck between Mind Sculpt, Jace's Erasure, or Elixir of Immortality.Mind Sculpt is really cheap and is another 2 drop mill card that helps a little bit,Jace's Erasure can build up with Visions drawing effects but is also not to helpful,and Elixir of Immortality keeps me alive in multiplayer games.For now, I will just play with 3 Elixir of Immortality in my sideboard, it might come in handy sometime, or even upon a desperate self mill to get better results.If you have any ideas or suggestions, leave a comment. Even a bad idea can get good results, if it weren't as bad as it seemed upon the birth of one's idea.
Hedron Crab is probably one of the best creatures to get on turn one, it mills 3 cards per land you play afterwards, or whenever your lands come into play. Ghost Quarter can take advantage of that, either making a strip mine with a Archive trigger, or replacing Islands with Swamps, or vice versa. Shelldock Isle can hideaway a Breaking // Entering, milling 8 or taking a creature for 1 blue mana, or can just cast any other card you happen to find when hiding away, which happens at instant speed, so this could allow playing a land. Visions of Beyond is self explanatory, but Trapmaker's snare is kind of my 5th copy of Archive Trap, since I could play Archive Trap anytime on a turn it is triggered. Thought Scour is just another Cantrip that can help keep this relatively small, and set adrift can help against anti-mill decks, since I can still mill myself with lesser power cards. The 3 Extirpate is just a budget version of surgical extraction with split second, which I find more helpful against my friends whom are a pain and like to crack fetch lands for whatever reason.
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Any more ideas or combos? Hit me up in the comments section! Feel free to ask any questions or leave any comments concerning this deck.