Merfolk/Faerie Deck

by ehein on 12 October 2009

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

This is an all blue merfolk/Faerie Deck.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

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This deck has been viewed 2,429 times.

Mana Curve

Mana Symbol Occurrence

148301

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Merfolk/Faerie Deck

Ok, first of all I count 7 counterspells and 1 creature that can be sacrificed to counter a spell that is not much for a counter deck. Second with so many different cards it can be hard to get what you want as there is just too many different cards. So more cards with 4 copies of each in the deck. Then remove all of the noncounterspells and add up with a total of 4 cancel, 4 negate etc. so you have a base of at least 20 counterspells.
I would get completely remove your enchantments as I do not really see what use they are going to have in your deck.
When I look at your mana base it is not very big, remove the 2 nonbasic lands and add 6 Islands, you are running mono-blue so using basics should be just fine (faerie conclave is a nonbasic land that is usable as it can give you some attack power).
When running a counter deck you should not have that many creatures so cut a lot of them. I would maybe keep the Cursecatcher and then use a total of 4 of him, but a Kraken Hatchling (Zendikar Common cost a single blue mana and is 0/4) would maybe be a better choice for a one drop as it can take all the beating it needs.
To win the game add some strong evasive creatures, if you are on a budget I would say 4 Air Elementals, otherwise the new Sphinx of Jwar Isle would be a good choice and skip the rest of the creatures in the deck.
With all this I have said so far it gives you the freedom to personalize the deck 8 cards in total. You could use some you your enchantments here if you think you cannot live without them, or add a few more creatures or counterspells maybe some cards to make you draw more cards for card advantage.

Of course this is just my opinion and you can use fragments of it or nothing I do not care what you do, the most important part is that you can win with it and it is fun to play.

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Posted 12 October 2009 at 13:25

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Its not so much a counter deck as it is a merfolk and faerie deck. I slipped some counters in there because some of the other cards have abilities that act as counters and negates. You are right though, a good counter deck has multiples of 1 card like a counter. I do appreciate the advice and it has given me inspiration to build a true counter deck. Seeing as it is a game and I only play with friends and not in the big leagues I don't really worry about it. I am a beginner and still learning so any advice is helpful and appreciated.

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Posted 12 October 2009 at 17:01

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I am glad you could use it and do not worry experience comes with time. Your deck little was a bit misleading so I judged your deck from that. And I do not play at big leagues either, but that does not stop me from having some strong decks :p

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Posted 12 October 2009 at 18:04

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You need to make it with alot more consistency, as in more 3 and 4 ofs, You did keep it at 60 which is good though, I suggest splashing another color like white though. Blue is the best color in Magic (Serious) but it needs a support color or it does not do as well. I suggest either Blue or Black to start with.

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Posted 12 October 2009 at 18:29

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Sorry, not Blue for the comment above, I meant White. My bad.

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Posted 12 October 2009 at 18:30

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Blue and Black usually go pretty well together in a counter deck. Bur white dose also have it's atvantages as well. One card I would look into is a common from Lorwyn called Broken Ambitions, great counter if your playing merfolk.

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Posted 12 October 2009 at 22:57

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