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Karametra EDH! Give all of your creatures a mana-fixing and deck-thinning ability, then use one of your threats to end the game in a hurry.
Early game, cast some sort of mana ramp and/or some card draw, then in the mid game, cast Karametra and let the good times start rolling! Get all of your Forests and Plains out, and take advantage of Karametra's ability by using your landfall creatures and the creatures that bounce creatures back to your hand (Fleetfoot Panther, Temur Sabertooth, Stonecloaker, etc.) In the late game, take advantage of all this land/mana with one of your finishers (Avenger of Zendikar, Heliod, Kamahl, etc.). Use Dust Bowl to take care of your opponent's pesky nonbasics and Elixir of Immortality to do it all again.
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