elfflelord3662

28 Decks, 43 Comments, 1 Reputation

nice, a cool counter card is mana drain, as it only costs 2B and gives you mana = to the countered cards cost!!! can you please try and fault my "Best artifact deck eva" as it can basically own from turn one and i need it to be perfect for a club tourney next month... :)

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Posted 30 October 2010 at 21:04 as a comment on Blue-White Control

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Can you fault it though??? i want to find anything wrong with it as i am entering it into a club tourney and want it to be perfect... :)

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Posted 30 October 2010 at 20:56 in reply to #96046 on the best artifact deck eva!!!

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why seachrome coast? just have a plains, it wont come into play tapped if it comes late? (glacial fortress?) can you comment on my Deck "best artifact deck eva"?? i want to find a deck that can beat it? can you point out any faults???

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Posted 30 October 2010 at 20:40 as a comment on (help) Sweet Angels

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Please comment, as far as i can tell, this is the best deck i have ever made and i want to find any faults/weaknesses in it... :) :) :) :)

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Posted 30 October 2010 at 20:31 as a comment on the best artifact deck eva!!!

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elfflelord3662

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Posted 30 October 2010 at 20:09 as a comment on Member Database

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yea, this deck is based mainly about defending yourself until you can decimate their deck with jace, thanks for the advice though. :)

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Posted 30 October 2010 at 19:45 as a comment on draw flow

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ouch, this sort of deck would give my "steady progress" deck a tough time as it is lacking in creatures and needs a few turns to buff them up... maybe something that will give you lasting power after your burn has run out? a well timed board wipe would mean the end of this deck if they have life gain as-well? I'm unfamiliar with mono red, so i dot have any recommendations there? please comment on some of my decks??? :)

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Posted 30 October 2010 at 19:05 as a comment on burn baby burn with a side of goblins

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thanks, and also while I'm pumping them up, he becomes huge himself!!! protean hydra is good as an early play as a weenie blocker until he begins pumping himself up and i get another hydra out into play... :)

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Posted 30 October 2010 at 17:32 in reply to #95903 on how many heads?!

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i have just finished making a deck like this, nearly every car is legendary.. could you have a look and see what you think? thanks... :)

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Posted 30 October 2010 at 04:35 as a comment on Legendary

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4 actually, sorry? :)

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Posted 30 October 2010 at 02:41 in reply to #95681 on darksoul flame

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the only reason he is there is so that a late smolder initiate will still have an impact... and yea, the main reason for me making this deck was that i loved the look of the black flame-kin! only three cards don't feature them. :)

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Posted 30 October 2010 at 02:40 in reply to #95681 on darksoul flame

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yea, thanks for thee advice... i could have made it much more annoying, but i intended it to be a fun play deck that both players enjoy playing against, not something that will tick off your opponent?

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Posted 17 October 2010 at 00:01 in reply to #93270 on Call to arms!

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how another garruk wildspeaker? he has overrun built in and he can spank of 3/3 tokens and having 2 planeswalkers doubles your chances of putting him out... maybe something along the defensive lines? fog maybe?

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Posted 16 October 2010 at 23:19 as a comment on Wolf Token Deck

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this is a realy scary list, not enough defense in the first few turns though. (fog maybe?) and also maybe a few more mana accelerators? your better land destroyers are the orcish settlers as they are far cheaper, a good list. Also there is no flying defense for any cheap flyers your opponent gets through before you start blitzing their lands. this deck may have a fair bit of trouble against rush decks, as they dont need much land and they are usually active in the first two turns of the game. could you please comment on some of my decks to please? this gives me a good idea for a new deck... mwu ha ha...

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Posted 16 October 2010 at 00:56 as a comment on Bye Bye Lands!

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wolves make nice tokens by themselves, but instead of playing overrun, play something like beastmaster ascension, that way they will be permanently powered up instead of only for one turn! this also means that even a single wolf would become a threat, being a 7/7! i use a similar tactic in my elf decks,, you might even consider looking at my combo chaos for some multicolor combos, try and spot them all. please comment on my decks, i need advice to see if there are any major plays that fit nicely into my theme i have overlooked...

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Posted 15 October 2010 at 23:36 as a comment on Wolf Token Deck

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if you want to see some more cool combos in one deck, look at my combo chaos deck, please comment. :) see if you can spot them all, i think there is about 10, and two infinite combos.

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Posted 15 October 2010 at 23:08 as a comment on Infinite Turn

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yea, that combo works.

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Posted 15 October 2010 at 22:08 in reply to #93098 on Infinite Turn

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whoops, i meant to say holy day, not day of peace. my bad.

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Posted 15 October 2010 at 20:28 in reply to #93094 on Infinite Turn

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I have used that infinite turn combo before, the only problem i can see is that until you play that combo, you have no defense whatsoever? i would recommend Cards like day of peace to protect your life total from rush decks like my uber elf wave deck, feel free to comment on that as well.

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Posted 15 October 2010 at 20:05 as a comment on Infinite Turn

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Hey, great deck. i have never thought of having anything other than a mono green elf deck. if you want to effectively double the amount of elves on the board look at some elvish promenade's? i build an elf horde deck that revolves around promenade and beastmaster ascension, this not only gives you a huge wave of elves, but also makes them 6/6 creatures as well! could you please take a look at it and comment? (uber elf wave) :)

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Posted 15 October 2010 at 19:20 as a comment on Elf Factory

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