Burning Spitfire

by Enigmatic_Sorin on 07 December 2010

Main Deck (64 cards)


Planeswalkers (4)


Enchantments (5)


Land (25)

Sideboard (11 cards)

Sorceries (5)

Instants (6)

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Deck Description

Well i threw this together in less than 15 min..however its currently 22-6 at friday night magic games...i really like it however i can use annnny ideas to keep it legal and meaner. usually i can do 6-7 dam by turn 3 or 4 and ive usually do anywhere from 18 to 74 damage on turn 5...

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 1,026 times.

Mana Curve

Mana Symbol Occurrence

000520

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Burning Spitfire

I like it. I would suggest 2 changes though. Replace the Emrakul's Hatcher's for Fire Servants. The double damage way outshines the disposable mana. Then I'd drop the 2 extra Melt Terrains for a pair of Reverberates.

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Posted 08 December 2010 at 12:50

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Yea main reason the hatcher is in there is when I have eldrazi tokens with raid bombardment and a spitfire out...she get 3/0 for each token attacking...so with 3 on the board she becomes a 13/2 flyer. I don't use the tokens for land unless I'm 1a short for a game winner or to drop another spitfire. While I usually end games that way. The melt terrains are nice cuz if they have a maze or anything of the sort I can drop that land deal 2 dam and spitfire becomes a 4/2 plus whatever else I do...so idk about reverberates...

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Posted 10 December 2010 at 07:06

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