Flying aggro

by EonsEnd on 15 September 2016

Main Deck (60 cards)

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Deck Description

U/W flying aggro. I have not tested this deck yet, but i think it could be fun, plus its really budget. The goal is to get in with some early fliers, because as I play magic, majority of people cannot block fliers. I would love some suggestions, as long as they are budget.

How to Play

turn one play a flier.
turn two hold mana for a counter
turn 3 play a mimemancer or pride of the clouds, all the while swinging with the flier.
turn 4 play 1-2 one drops, holding a mana leak preferably.

Deck Tags

  • Budget
  • Aggro
  • Control
  • Modern

Deck at a Glance

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This deck has been viewed 1,810 times.

Mana Curve

Mana Symbol Occurrence

2729000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Flying aggro

Couple things, I'll try to be concise. Although you have nothing higher than 3 cost, if you're ever going to hold mana for a counterspell (you've only got Mana Leak, no guarantee you'll get a counter every game), you need probably 22 or 23 lands. Glacial Fortress is a good dual land, less than $3 apiece on cardkingdom. You are also a bit more blue heavy than white (it's not an even split, and you have only 1 card that requires 2 white), so I'd suggest at least 1 more Island than you have Plains.

Your deck concept is alright, just doesn't have a lot of interaction. That's fine, you just don't have much for opposing creature response. Something like Declaration in Stone might work for you, or Detention Sphere perhaps.

I personally don't think Fate Foretold is a very good draw spell, there's stronger cards than that. Stuff like Think Twice would be better, maybe Gitaxian Probe, Inaction Injunction, Into the Roil, Peek, Press for Answers, See Beyond, Serum Visions. Just some ideas there.
Good luck with your deck, I hope things work out and it runs smooth.

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Posted 16 September 2016 at 23:59

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Hello Arkas!
First off, thanks for your suggestions, I had a brainfart while trying to think of budget draw spells, so think twice is definetly coming in. I may switch the lands, but im trying to keep the budget under 40$.
I have tested this out a bit now on xmage, and so far the mana has been pretty good, as you typically only need one of each.
Also, i would like to ask if you know any decent finishers. because after testing, it turns out i am able to get an amazing boardstate, but its normally to slow to actually get the win. Maybe a board-wide pump spell? i rarely get 6 mana, so i dont think sun titan would work.
Anyways, thanks for the suggestions.

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Posted 17 September 2016 at 02:28

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Some ideas of creatures you could do, maybe 2 or 3 since you'd want to see them, but they wouldn't be required to run the deck:
Angel of Jubilation; Geist-Honored Monk; Mirror-Sigil Sergeant; Odric, Master Tactician; Sunscorch Regent; Voice of All; Windborn Muse; Wingmate Roc

Buff spells:
Ajani's Presence; Ethereal Guidance; Glorious Charge; Great Teacher's Decree; Guardian's Pledge; Hold the Line; Inspired Charge; Kytheon's Tactics; Marshaling Cry; Righteous Charge; Roar of the Kha; Sanctified Charge; Tandem Tactics; Tenacity; Windborne Charge
There's not a lot of very good buff spells in white/blue, but maybe those will give you some idea of what you're looking for.

On a final note, you can still get dual lands that don't cost even 3 bucks if you want to use uncommon ones. I really, really recommend you go above 20 land if you're trying to have anything open for the every now and again Mana Leak you've got. I'm also imagining you'll want to play more than 1 creature a turn as the game goes on.
Azorius Chancery; Coastal Tower; Sejiri Refuge; Vivid Creek; Vivid Meadow

I forgot enchantments.
Honor of the Pure; Always Watching; Glorious Anthem; Gravitational Shift; Marshal's Anthem; Spear of Heliod

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Posted 18 September 2016 at 07:15

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