Tibor and Lumia

by _Epsilon_ on 11 October 2012

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

Tibor and Lumia EDH

A chaotic deck designed around copying, stealing, hand disruption and punishing draw.

Deck Tags

  • EDH
  • Izzet
  • Chaos
  • Control
  • Tibor and lumia

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 2,720 times.

Mana Curve

Mana Symbol Occurrence

0580430

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Tibor and Lumia

Picked up the Izzet vs Golgari Duel Deck and am making the following changes. Some of the removed cards may come back after further testing...

-Levitation
-Nivix Guildmage
-Sphinx-Bone Wand
-Surrakar Spellblade
-Dual Casting

+Galvanoth
+Niv-Mizzet, the Firemind
+Djinn Illuminatus
+Wonder
+Nivmagus Elemental

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Posted 03 January 2013 at 12:53

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- Island
- Quicksilver Gargantuan
- Djinn Illuminatus
- Overmaster

+ Thespian's Stage
+ Diluvian Primordial
+ Teferi's Puzzle Box
+ Cyclonic Rift

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Posted 13 February 2013 at 13:42

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Insurrection seems like a good solid game ender for you. Shattering Spree also seems like it has awesome synergy with your general.

I also think your mana base needs a little work. I honestly don't think you have enough mana sources to be consistently hitting your first 5-8 land drops. I'd like to see you go to 38 lands, and increase the quality of them. You don't need to spring for true duels or anything, but I feel like some of the more budget duels would improve your consistency. Once Sulfur Falls rotates out of standard that's a good choice. Even something like Shivan Reef would be nice. Hell, even basic comes into play tapped duel lands would help pull it all together. In addition, I'd like to see you go up to 5ish mana producing artifacts. There are lots of great budget solutions like the signets from Ravnica, the Keyrunes from RoR and the borderposts from Alara

I think you may be muddling your strategies a little bit. Niv-Mizzet draw is a fun deck, U/R Steal Stuff is a fun deck, U/x copying is a fun deck. I think the deck needs some focus on one of those strategies. I do like the unconventional general though. Really punishes token and weenie decks, but maybe some storm style stuff would let you really tear up the board with them. Assume that you need to do 4 damage to each creature to really have a shot of wiping most critters off the board, and that's a lot of spells in one turn unless you have storm or a similar mechanic that allows you to cast or copy spells.

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Posted 03 January 2013 at 18:54

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Insurrection is a dumb one card "win out of nowhere regardless of previous game states" spell. I can already replicate the effect with Radiate + Act of Treason and that win actually requires more than one card. Similarly with Charisma on T&L + any red spell gives me control of all non-flying creatures so there really is no need for an 8 mana good stuff inclusion. Also, Shattering Spree has almost no synergy with the general, the copies of the spell are placed directly on the stack so they do not trigger casting a red spell.

The mana base is rather simple and could definitely be upgraded but it's not bad. I do not want to add more artifacts since the deck relies upon casting colored spells. I have never had problems hitting land drops, shuffling your hand and drawing more cards every few turns gives it a very high probability of hitting land drops. I currently have 6-7 lands that come into play tapped (I just noticed I forgot to include the vivid lands). Adding more budget options that also come in tapped will just end up slowing the deck down unnecessarily. It is a two color mana base with only a few spells requiring more than one of a specific color, it's not super hard to meet the color requirements by the time I get to the CMC of any spell. I build all of my decks to run with around 34 lands. It is a personal preference and it works very well for me. Card draw is generally better at helping you hit land drops than including more lands innately and is otherwise more beneficial to helping you avoid top decking.

I don't really agree that the strategy is too muddled, a deck that is too streamlined is very easily countered. The "focus" of the deck is punishing greed with chaos and it does it by copying too powerful of spells, stealing too powerful of permanents and punishing too much tutoring or draw. While it does appear to be going down several paths, they're all linked in the same theme. Niv-Mizzet is certainly a good stuff inclusion but I just added him for testing since he does have a fair amount of synergies within the deck. Psychosis Crawler is a great win condition in the deck, Niv is a slightly weaker version of that but does other things.

The purpose isn't just to control the board by chaining red spells, with flying creatures and big creatures that are common in EDH, that is not probable and there is not enough draw or spells in the deck to pull that off without an infinite combo. If I need to wipe, I can equip deathtouch. The damage is intended to kill utility creatures, control the early game and set up a better position going into the late game with things like Cowardice or Charisma so every spell I cast becomes a two for one (or better).

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Posted 04 January 2013 at 07:45

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