Standard Gruul v2

by Epyon on 06 May 2013

Main Deck (64 cards)

Sideboard (15 cards)


Sorceries (2)

Instants (3)

Fog3xFog

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Deck Description

Complete and utter over run of creature, burn, removal and straight burn. Perfect Gruul style for any aggro-lover.

Deck Tags

  • Creature Ramp
  • Mana Ramp
  • Removal
  • Burn
  • Big Creatures
  • Overrun
  • Massive Damage
  • Instant Kill
  • Standard

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 957 times.

Mana Curve

Mana Symbol Occurrence

0024429

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard Gruul v2

You should definitely run flinthoof boar and strangleroot until rotation. Also zealous conscripts as a finisher. You also don't need 4 guildmage, considering the abilities on any past the first are irrelevant. I'd drop him to 2

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Posted 07 May 2013 at 02:02

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True for the guildmage but early starting out they will want to kill him since all my creatures will always have trample. This way I will always early game be able to turn a land into a 4/4 to/give my creatures trample. also what I'm running is what I have now. I would have to buy them or trade for them. and strangle root will focus on my green when mainly my creatures are either 1 green and 1 red or just mono green with rest colorless. So Strangleroot takes 2 of those places, as for Zealous would only grab me on creature for five, and since I'm no splashing blue its irrelevant to get zealous with out have the Deadeye Navigator and Gilded lotus for infinite mana and instant win.

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Posted 07 May 2013 at 02:12

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Stealing one of their creatures also takes away a blocker. Zealous conscripts should be an instant win for red green aggro. The turn it hits you should be killing them, the combo is irrelevant in this deck

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Posted 07 May 2013 at 02:15

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I own 1 Zealous so I just took the mage down by 1 and add the 1 I have one honestly should be enough to instantly kill my opponent.

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Posted 07 May 2013 at 02:34

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Yeah it should. Another card to consider is experiment one. He can get huge fast in builds like this, if you have him

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Posted 07 May 2013 at 02:40

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The only other issue I see with that it actually would stop growing until I get a big creature out.

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Posted 07 May 2013 at 13:49

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Even if you only evolve it twice its a 3/3 for one. Thats value right there

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Posted 07 May 2013 at 15:43

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Its just what would I take out the only thing would honestly be he 2 Disciples so I would have 2 of them in the deck. However the Disciples can have first strike.

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Posted 07 May 2013 at 15:58

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They also never get better than 2/2 first strike. Just saying, there's a reason that experiment one has a competitive deck built around him

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Posted 07 May 2013 at 16:14

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Yeah true one thing though mind loking at my Izzet/Boros Burn v3 Deck I feel like it needs something possibly more creatures but I coming at a loss here. Like it does run consistently and always since everything is low cost, but I feel it could be more.

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Posted 07 May 2013 at 16:24

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