Wild West Artifacts

by Erflink on 09 August 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Oblivion Ring, Holy Day, and Deserts slow down agro decks, and a rapid card drawing engine using Howling Mine and Temple Bell allows you to overwhelm opponents with Myrs and artifact creatures copied with Mirrorworks. While you are casting 2-3 creatures a turn, Steel Overseers are pumping them up to massive damage levels, and as you progress in Mana, Darksteel forge turns your beefy army into invulnerable juggernauts.

If you get into the mid game and can't overwhelm your opponent with beefy artifact creatures, Psychosis Crawler & Black Vice will round out the kill as you do damage for every card drawn and increase their hand size to the point that they can't cast enough every turn to survive. Credit Vouchers give you the ability to redraw your whole hand, doing damage the whole time.

The last straw is the unwinding clock, which un-taps all the artifacts on every opponent's turn, doubling your card drawing and artifact creature pumping abilities as well as allowing you to attack and block with every creature, every turn.

Deck Tags

  • Artifact

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

100000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Wild West Artifacts

missing 2 cards.

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Posted 10 August 2011 at 15:22

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Thanks for the heads up, forgot to adjust a 2 to 4 after I removed a card.

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Posted 10 August 2011 at 19:42

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Updated with darksteel forge & mirrorworks, which I was trying to stay away from but just make sense. Also, dropped some mana producing myrs in favor of sol rings.

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Posted 11 September 2011 at 20:21

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Swapped some cards around to add oblivion rings and holy day, despite the fast draw was getting killed by creature decks

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Posted 01 November 2011 at 20:04

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