Mono-Black Control.

by EthanLewis on 14 February 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Instants (2)



Land (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Abusing the heck out of mimic vat, and... death, muahahaha.
Always wanted to make this type of deck, and hey, this might suck, but it's worth a shot, (:

Deck Tags

  • Control

Deck at a Glance

Social Stats

10
Likes

This deck has been viewed 6,349 times.

Mana Curve

Mana Symbol Occurrence

006100

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono-Black Control.

Now I don't think that looks all that bad..

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Posted 14 February 2011 at 19:43

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But keep in mind, I've never tried this deck type before. Lol, so comments would be nice, seeing how I own all of these cards already. (:

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Posted 14 February 2011 at 19:46

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I prefer toolbox builds myself, but this is one of the best linear MBC's I've seen for standard.
But perhaps you should consider running some hand disruption, it devastates B/r Vamps & U/W usually.

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Posted 14 February 2011 at 21:59

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thanks, man. (:
Glad to see it looks good to people other than myself, lol.

and I've yet to build a sideboard, but if I do that new MB card where your opponent discards a card then loses their top-deck will definitely find a place. as will memoricde, disfigure and massacre wurm. (:

I really just want to make this deck SCREAM death, lol.

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Posted 15 February 2011 at 13:26

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Ok, I like most of those ideas, but that discard card from MB is really terrible. You're not going to mill them with 1 extra card like that so it really doens't stop them in any way. I guess maybe (and only maybe) if they play Oracle of Mul Daya...

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Posted 15 February 2011 at 16:09

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some cards I really am leaning towards are drana, kalastria bloodchief and massacre wurm.

drana, because her ability could really screw over my opponents, seeing how they will be weakened by -1/-1 counters anyways, and then massacre wurm hitting the board could just be a total sweep accompanied by a load of damage. (:

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Posted 15 February 2011 at 14:34

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Ok, looks like a solid deck overall. I really do like it. MBC is a fun deck. I think the Inkmoth Nexus probably are not needed here. Without Tezzeret or other poison cards, it doesn't seem like it will do enough in most games. Some combination of Inquisition of Kozilek and Duress seems optimal. It will give you great edge against control and valakut. Speaking of edge, Tectonic Edge seems much better for the deck than the Inkmoth Nexus.

I would also maybe want something like 2 Disfigure in the main, probabably over the Fume Spitter as they're essentially the same, but Disfigure is instant speed and kills 2/2's. I could see Skinrender being placed in the Sideboard instead of the main deck, as against a fair amount of decks he's not truly that great. I do recognize the possiblities with Mimic Vat for both him and even Fume Spitter, but it seems a bit too "cute" for the main. If you do expect large amounts of aggro, I suppose he'd be fine staying. I'm not totally sure about Consume the Meek as it kills a large portion of your dudes as well...

One last awesome card to think about adding - Nantuko Shade. He can really shine in MBC especially. Just a great card all around and can single-handedly win games. If it sticks against UB control, they basically lose to it in 4 turns or less.

Love Massacre Wurm, but this may not be the right deck for it. You should already have enough ways to slow the opponent down and by the time it actually hits in this deck (without any form of ramp) it will probaly be either too late or too irrelevant compared to something like Grave Titan. Prove me wrong here, please because I do like the card, but just don't see it being optimal in this particular type of deck.

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Posted 15 February 2011 at 16:19

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Oh, Sadistic Sacrement also seems very good against the Kuldotha Forgemaster decks out of the Sideboard. Conviently, besides Tezzeret, they tend to run 3 main win cards to fetch with Kuldotha Forgemaster.

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Posted 15 February 2011 at 16:20

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what I really want to do, is just all out swarm with -1/-1. so I'm trying to find a way to do that.
the inkmoth are mainly chump blockers, and flyers that leave -1/-1's.

natuko shades, I've seen them used a lot, and they do scream aggro, but i really want to keep this deck relevant to -1/-1. however, all that may change.
I'll mess around. (:

I may go -1 consume the meek, -1 zenith for 2 disfigure.
but i'll think around and see what I can come up with.

suggestions, however for the addition of -1/-1's would be swell... except dont say anything that begins with "contagion", lol :P

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Posted 15 February 2011 at 16:34

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actually, screw the -1/-1. im going aggresive.

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Posted 15 February 2011 at 16:54

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Haha, well there goes that plan then.;)

Ok, really, though... The Zenith could stay I think. It is terribly important against decks like Boros and Kuldotha Red.

I don't like using land as chump blockers, personally so I would say that portion is a definite no on the Inkmoth Nexus and still vote for Tectonic Edge, but that's just me I guess.

I understand the purpose of it and probably wouldn't change it, but I think it's funny that you have Vampire Hexmage in a deck devoted to -1/-1 counters. Haha.

Umm, as for more -1/-1 counters... I'm honestly not too sure what more to add I guess. You kind of already are running the main gambit of cards, short of the one particular Engine that may or may not have something to do with Contagion...

Quite honestly, for following that theme, you've probably about nailed it, though I still say the Fume Spitters can take a hike. If you wanted to go poison there are many other options to open up the counter theme, even Virulent Wound. In these cases, I'd maybe leave in the Inkmoth Nexus.

Umm, maybe only good for the sideboard, but Phyrexian Crusader doesn't honestly seem too bad in this deck against something like Boros or even UW control, with their only creatures being white.

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Posted 15 February 2011 at 16:59

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Changes have been made, including sideboarding options. : O

And I was debatinggg the crusader, but who knows, he just may prove worth while after play testing

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Posted 15 February 2011 at 17:10

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You were so right about the nantuko shades. They're amazing, lol

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Posted 16 February 2011 at 19:32

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I would kinddd of like to see bloodghast find his way into this deck, but meh.. after playtesting ill see how things work out. (:

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Posted 16 February 2011 at 11:28

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I really like what this has evolved into, it does indeed scream death lol.

Here's a thought though, since you run mimic vat, why not test the Massacre Wurm? It's first ability is an infest on a stick, and the second has given me OTK's against elves.

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Posted 16 February 2011 at 17:52

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I actually tried the wurm today, and he's not bad. but in comparrison to getting a grave titan under the vat, he's not nearly as good.

today, i had 2 mimic vats out, and my opponent dropped a gaea's revenge. i managed to kill it (with nighthawk's death touch) get that under the vat, dropped a grave titan, he killed it, and then put gt under the 2nd vat.

needless to say, I won that game. :P
4 zombie tokens each turn, plus a 6/6 swinging death touch body for 3 mana? man, that's overkill.

but once again, thanks for the suggestion, and I'm really glad you like the deck. :3

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Posted 16 February 2011 at 18:37

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I was actually thinking Sorin personally, but yeah I guess the titan is in that same mana slot, hadn't even really crossed my mind to take out a titan.

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Posted 16 February 2011 at 19:27

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Sorin's way too good in this deck.
He has won me games, lol.

Weaken some creatures with zenith, blast 'em for 2 with sorin, pop them under the vat and le voila. (:

I may add a fourth mimic vat, just because they're so good in the deck.

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Posted 16 February 2011 at 19:30

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Eh, I guess so.
I've just never liked planeswalkers myself, I prefer the toolbox approach, and the only ones who fit that are Nicol Bolas, and Liliana.

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Posted 16 February 2011 at 21:11

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Mehhh, wasn't around to see Nichol, but Liliana... I don't really fancy her.
she costs too much to do so little.

i'd much rather drop a sorin, dealing 2 damage left and right and gaining life. (:

but I can see how nichol would be swell, lol

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Posted 17 February 2011 at 10:08

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Found i was always getting too much land, so i dropped 2 swamps and added 1 more gatekeeper and one more doom blade.
then ditched the blades in the sideboard for 2 gruesome encore. I can see that card completely turning a game around.

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Posted 17 February 2011 at 21:04

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just in case you did not know, you can't kick something out of mimic vat...so gatekeeper....

Actually, what I would have thought would be here is wurmcoil and then a way to sacrifice it. That way you play wurmcoil from the vat, sac it with an ability, get 2 3/3 wurms that STAY.

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Posted 18 February 2011 at 09:02

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I know, but id much rather get a titan under the vat.
4 2/2s that stay. (:

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Posted 18 February 2011 at 11:18

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Another great deck :)

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Posted 18 February 2011 at 15:19

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Thanks man (:
Glad you like it :D

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Posted 18 February 2011 at 19:04

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Few sideboard changes.
I'm debatingggg ditching gruesome encore, but today it helped a lot.
I went 2/2, and the games I lost, they were extremely close and I lost in 3.

Would have made top 8 if it wasn't for a mirror match in the last round, lol.

Ohwell. (:

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Posted 18 February 2011 at 20:59

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Personally I think I would ditch it.. It CAN definitely swing games, but so can any well timed card, really. The thing is, it just seems a bit too situational to me. I haven't honestly tested the card at all, but it just seems too situational. I mean, you can kill their titan, then use it, but at that point, you already offed their titan right? What do you need past that? I'd rather have another Mimic Vat or some sort of cards like that. Idk. Plus, I think you should have decent game vs. titan decks. It seems like aggro should be more of a problem if they're too quick.

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Posted 21 February 2011 at 22:48

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you need more blades and go for the throats for more removal :P

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Posted 19 February 2011 at 05:16

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Hahaha not at all.
In this deck, i can get rid of things with black sun zenith, gatekeeper of malakir, anything with death touch, doom blades, go for the throats, disfigure, royal assassin, consuming vapors, and I can ditch things before they even reach the field with sadistic sacrement.

for planeswalkers, I can kill those with hexmage, then game 2 side them out for phyrexian revoker and kill them before they even hit, making them a dead draw.

i can side in ratchet bomb to do various options of killing, lol.

and duress/inquisition really do the trick on either control or boros decks.

Then, after all is said and done, if they run a reallly big ass creature, i can use gruesome encore and mess stuff up, or after all this death, use mimic vat and make them think a little bit.

I love this deck, lol. And all the death that comes with it >:D

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Posted 19 February 2011 at 10:32

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scratch gruesome encore.
it was really dependent on them having something in the graveyard. which, although probable, wasn't really... a threat anymore?
if it's dead it's dead, lol.
so i switched the 2 of gruesome encore out for 1 sword of body and mind and a 2nd memoricide.

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Posted 19 February 2011 at 14:35

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I was thinking you could add more variety from your opponents creatures if you could have more surefire ways to destroy them. I mean creatures with death touch and stuff are brilliant, but they get killed, and then makes things like that kind of useless and stuck in your graveyard, but with more blades and go for the throats, you know you are killing of more, even if you are not using creatures for mimic vat, removal is a great secondary strategy.

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Posted 19 February 2011 at 21:25

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I get what you're saying, but a great defense isn't exactly a great offense, however it does work in the reverse sense.

sure, creatures may die, but so what?
I'll just lay another guy down, and if I have a mimic vat in play, I WANT my creatures to die, lol.

I ammm debating, however, finding someway to fit in sign in blood(s).
I may remove the persecutor, because even though he's a 6/6 for 4 mana, I find myself sometimes "lucking" into a way to get rid of him.

who knows, though. may be worth while.

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Posted 19 February 2011 at 21:44

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Well, those persecutors always seemed to be so weird to me, who would want a card that says you cant win the game, I find that odd. Ditching those is the right move for sign in blood, besides, if your lucky and your opponent is down to two life. You can use sign in blood for them :P hahahahahahaha at least they get to draw two cards after losing the games :P

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Posted 20 February 2011 at 01:07

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you use the persecutors because you can drop a 6/6 with flying AND trample turn 4, lol.

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Posted 20 February 2011 at 12:32

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idk this may help but i know theres a lot of other comments but "Eyeblight's Ending" would be a nice card to destroy enemy creatures... because your ONLY problem with that card would be an elf deck.. :)

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Posted 20 February 2011 at 04:12

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That card isn't bad, but it's not standard : [

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Posted 20 February 2011 at 12:33

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dude this is awesome build quite like mine but i played mind sludge and wurmcoil mainboard.. so i can sludge them at turn 4 for 4 cards or 5 for 5 cards if i manage to come out my chalice early. because my meta theres alot of JTMS control decks which make me sick each time they bomb me with DOJ/BSZ/ or just oust or condemn my creatures so i drop the shades and percy build. but i guess with 22 lands ur deck cant play sludge. just one comment though for this deck of yours 16 creature removal is to much unless ur meta is pack with aggro decks.. cause when u met controls those cards will be dead cards, the revoker is good but try increasing the number of hexmage in mainboard because turn 4 with vat in play u can kill ur opponent planeswalker/quest/chalice/sphere of the suns every time as long as u have the mana happy deck building and MBC RULE!!!!

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Posted 20 February 2011 at 12:38

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With the new release of MB, control has gotten too slow for standard.
The only control that really stands any chance of surviving this aggro based metagame is new artifact control, abusing tezzeret.
with that being said, this "control" deck will still pack some aggressive characteristics.
When they use Tezz to turn their mox opals and sphere of the suns into creatures, well.. it's nice having a shit ton of removal for that. (:

I find 2 hexmage maindecked is good enough. Not many decks I see run a heavy count of planeswalkers. And the only ones that really concern me would be Gideon and Garruk. Jace is good, but usually this type of deck can get rid of him fairly easy.
Gideon I can just doom blade when he turns into a creature.
And garruk I can just eventually swing in to kill.

While I do agree that I will encounter some situations where I'll need to deal with a planeswalker asap, in game 2 the moment I drop a phyrexian revoker, that planeswalker has been dealt with. Their card is now a dead draw. That's what makes him so devastating.

Mind sludge really seems useless to me. I could care less if they don't have a hand, lol. with 5 mana I'd much rather drop a persecutor and have room to disfigure something, than make them lose their hand.

MBC relies heavily on what's presently on the board. Which is why i have so many ways to deal with that.

Thanks for you comment, and good luck to you as well. (:

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Posted 20 February 2011 at 20:48

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Umm, hate to break it to you, but despite whatever your metagame may be, control is far from gone in the new post-besieged standard. In fact, Caw-Go dominated at the Pro-Tour Paris! The aggro decks are just incredibly cheap to build in comparison (you can build a Kuldotha Red deck for the cost of less than one or two of the Jace's many pro control decks play). It's been my experience that at FNM, red aggro type decks like RDW are much more present, simply because of the ease with which you can build the decks. Control isn't quite as common, but still tends to dominate because it's played most often by the "best" players who have gotten their full playsets of all the expensive cards.

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Posted 21 February 2011 at 22:55

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I don't know, man. control seems a tad slow for the deck i've played against, haha.
who knows, though. we'll see. :3
again though, whats a caw-go? :S

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Posted 22 February 2011 at 15:29

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I need your guys' opinions on this one;
Should I ditch abyssal persecutor for 2 sign in blood?

and also, should Sorin stay maindecked, or just i find a sideboard slot for him?

I really want this deck to win me and FNM, lol.

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Posted 20 February 2011 at 20:51

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Umm, I think I would swap all of those out for the Sign in Bloods. Card draw seems like it could really help this deck out. Also, I'm just curious, but do those 2 Mystifying Mazes really tend to help you at all? In my experience with the card (albeit in totally different decks), it's often been a colorless mana that costs too much to reliably use and help with. Besides, it actually isn't even a good help against ANY titan, which are typically the cards you'd want to stop from attacking you the most. In fact, it just doubles up their effects for the turn, even if it spares you 6 damage. I'd much rather just have an additional 2 Tectonic Edge and probably another 2 swamps to the deck (but I just really prefer to run 24 land in a deck like this).

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Posted 21 February 2011 at 22:59

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Oh, and if you do cut the Persectors, I think you could also probably cut the Consuming Vapors as well. They seem decent, but maybe best in the sideboard, if at all. They won't likely save you from the red aggro decks, and against titan ramp or control, they do almost just as little. Maybe if they side in Thrun against you, it could be good. Otherwise, I'd probably ditch them. Also, I think the swords seem really random as one-ofs in the sideboard. They should maybe be some sort of card that will save you against the Caw-Blade decks with Stoneforge Mystic. If they get out their Mystic on turn two and grab their own Sword of Feast and Famine, it seems like a very rough battle for you. Perhaps an additional two Ratchet Bombs? They'd help against aggro, but also when set at two, can stop every creature in the Caw-Go(Blade) decks. At three, it stops their swords which makes their creatures much much worse. Some ideas to kick around. I think if you want to win an FNM, you should at least be somewhat prepared for Caw-Blade, even if it is not very prevelant in your meta, as it is currently considered the top deck in standard.

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Posted 21 February 2011 at 23:05

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The mazes actually do help quite a bit.
I don't see many titans, and even when I do, /doomblade.

persecutor actually raped the field today, lol. but I still may cut them.
and the vapors for rathcet bombs isnt a bad idea, either. because I mean, who doesn't love ratchet bombs?
not sure if I'd like to cut sorin, he's so good, lol. maybe a sideboard option.
I'll mess around, but also, what exactly is a caw blade deck? : O

i'll try various things tonight and get back to you, thanks (:

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Posted 22 February 2011 at 15:27

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I don't think the assassins and the mimic vat and Persecutor. Just seems like a waste. Try Massacre Wurm it helps with everything including boros. main deck both Duress and Inquisition of Kozilek. 4 of each with Caw-Go being dominant these can be HUGE advantage for you. With teh way the meta looks right now. Also huge against boros as well. Also add one more doomblade with the way tezz decks are making it into teh meta you need an answer for that huge wurmcoil and go for does not stop that big beast. Vapors does not belong it kills two but its too expensive. Also shade??? why???? seems pointless. Grave Titans and Wurm wins games once you kill the hand and field. Sorin.... curious on that. grave and wurm just seem like better late drops.
Sacrament lost its punch with memoricide. just side board for of those to screw valucut and caw go. also mind slude kills the control decks all around.
You need more deck thinners like sign in blood and the search lands like Verdant Catacombs and Marsh Flats. I've seen MBC at my store here in South Carolina where we have people that go to the pro tour and they use all that i've mentioned. try it out

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Posted 22 February 2011 at 10:41

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Not meaning to say this in a sarcastic way or anything, but because I am honestly curious... How did those people do at the Pro Tour with those decklists? And did they report back with any problems with those cards? You mentioned what they did use, but not what any of them had to really say about their choices in hindsight. Just curious... 4 Duress and 4 Inquisition seem a bit crazy to me, but who knows. Maybe with the sideboard, I suppose.

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Posted 22 February 2011 at 15:30

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well, assassin is amazing. he's a wall that kills without taking damage, so he's staying.
mimic vat... is a staple in any mbc, lol. but persecutors seem to be a topic of discussion.
sadistic sacrement is good first game because I can see what i'm up against. with memoricide game 1, i dont know what im up against. and plus, sadistic sacrement can take either 3 of the same card, of various combos of other cards,
the shade is amazinggggg. sooo brutal turn 2. it's aggressive and an immediate target.

i doo like the fetchland ideas, but they're expensive. ill have to look into that.

and massacre wurm, while good, isn't as good as dropping a grave titan. which is really the center of this deck.

also, what in gods name is this caw-go i keep hearing about?

thanks for your comment, and when I get the chance I'll check your deck (:

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Posted 22 February 2011 at 15:32

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I said they have gone to the pro tour. they did not go to paris but they are all going to the grand prix and have invites. i'm working on mine now. Secondly, I can see how sadistic does help you understand what deck you are going against. So does duress and inqusition 60% of the time. All you need is a little research and go to magic.tcgplayer.com and look at what placed where to understand the current meta and look for ways to beat it. Caw go is blue white control that took over paris and had birds with swords kill people while controling the field. i am looking for a solid way to beat it right now along with boros. those two seem to be gaining some foothold. tezz is not taht far behind

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Posted 22 February 2011 at 15:48

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ahhh, I see. i actually played one of those decks.
dont they only use squad hawks for a creature base, then use control elements combined with gideon and jace?

and how do those changes look?

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Posted 22 February 2011 at 16:08

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they use squad hawks and stoneforge and gideon yeah. the rest is control control control. Love the card draw added not. still kinda meh on sorin i don't ever see him getting out or staying out. the only real advantage he has for you is his -2. at turn 5 and six you should have control of the game anyway with grave titans and hexmages and nighthawks, or a really big pumped up shade lol. still wish there was a duress main deck cause it can hurt so many people but after you sacrament you can put them in if needed i guess. It looks really good should win alot best thing to do right now is magic online or playtest at your local store. only other thing I would say is 2 marsh flats and drop 2 swamps. all you need is 6 mana then your good (9 if against control to stop the mana leak) this way you can thin the deck out more and gain the life back with nighthawk. otherwise looks really good (still iffy on sorin lol)

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Posted 22 February 2011 at 16:14

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i added 4 flats, just because the deck thinning is good.
and you may be right about using wurmcoil main and sorin sideboarded.
i love sorin for his +2 against weenie decks. destroy a creature, gain 2 life.

me and my bud just had an intenseee match. he's green red aggro, and i won 2 matches and he won 2 matches. lol intense.

but i mayyy find a way for durress.
miss abyssal though :P

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Posted 22 February 2011 at 17:23

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yeah, I will move sorin to the side.
wurmcoil in the main will help gain life that i've used to pay for sign in bloods.

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Posted 22 February 2011 at 17:36

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also check out my control deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=151925

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Posted 22 February 2011 at 10:50

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wurmcoil is a beast. dropping him in MBC is still a "WHAAAA!!!" factor cause everyone expects the grave titan. life gain is good. now to just get by those proc white creatures..oh yeah lol black sun. the deck looks hella better. just be careful with maze and those come into play triggers. I've seen it ruin some games cause you think "i'm at 8 i can't afford "X" damage" maze can be good but it can be bad. and if your looking for a place with duress ratchet bomb. those only work against high aggro anyway so switch them out when needed lol. just a thought :)

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Posted 22 February 2011 at 19:14

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i'll decide through playtesting whether or not to keep the bombs.
but mainly i love them for stupid enchantments/artifacts. black has no answer for those. lol.
and also I'll cut the marsh flats to 3. just feels safer. :P

oneee lasttt thing;
thanks for the follow, man (:

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Posted 22 February 2011 at 19:50

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no prob man :)

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Posted 22 February 2011 at 20:17

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You know, bonehoard wouldnt be all that bad in this deck...
seeing how it IS an intense removal deck, the creature count in graveyards could stack up fairly quickly.

opinions?

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Posted 22 February 2011 at 20:22

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now your trying to much for the deck. bonehoard is really only useful in dredge or with stoneforge to ensure you get it. Simplicity and not going all sorts of directions is what i recommend so no to the bonehoard. If anything add Consume the Meek in the sideboard and take out the equipment. that card is a beast

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Posted 22 February 2011 at 20:29

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just an idea. it was used against me today, and i kind of regreted sweeping his board, lol.

but consume the meek is like suicide for me. the only creatures i have that arent +3 are grave titans and wurmcoils,

i own a set of them, but in this deck it will only do more damage than relief.

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Posted 22 February 2011 at 20:41

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ok i can see that. point taken lol. i miss damnation

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Posted 22 February 2011 at 20:46

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know what can take bonehoard out of the picture...wait for it...wait for it...duress lol

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Posted 22 February 2011 at 20:52

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hahaha so can ratchet bomb. ; )
duress however, cant remove walls. ;P

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Posted 22 February 2011 at 21:01

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ok equipment is 3..nighthawks are 3. assassins are 3. if you blow up a bomb with three and those are on the board and only one sword of feast and famine is on the board...who wins with the +1?

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Posted 22 February 2011 at 21:06

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depends on whats on the field and what's in my hand.
if i have an answer in my hand, i dont pop the bomb.
if i have a post-bomb play, blow the bomb.
if i havent neither answer, but am about to get my ass whooped, blow the bomb.

black is about sacrifices. and sure, ill lose a nighthawk and assassin, but who cares if I'm saving myself from getting blasted through.
usually though, the sacrament can take care of that.

but where boros and goblins are so huge in my metagame, i find that 2 bombs maindecked is a good idea.

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Posted 22 February 2011 at 21:13

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touche...i see your point lol

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Posted 22 February 2011 at 21:15

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It's all about metagame, i feel.

if i were going to nationals or such, i'd deff. swap the bombs to the side and main the duress'.
but where aggro is so huge here, they're a necessity.

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Posted 22 February 2011 at 21:17

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you should try and go to the grand prix in Dallas or somewhere else. its amazing and you can really get a feel for the big tourney scene and see decks you never thought would be conceived lol

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Posted 22 February 2011 at 21:30

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if i werent still in highschool, living under my parents roof, and had the cash, I most certainly would.

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Posted 22 February 2011 at 21:32

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Ok, gonna try and jump on the Duress/Ratchet Bomb wagon.;) Personally, I think Ratchet Bomb is amazing. I think it needs to stay, honestly. It is one of the only ways for a lot of decks to actually survive the nuts draws that Kuldotha Red and Boros can get. Also, it is just very very versatile. At two, it can really set back a Caw-Go deck.

As for the Duress, I think with the current metagame, Inquisition of Kozilek is better. Look at all the cards you two have been arguing about... Inquisition stops all of them! Really, the best things you want to grab against control are their counterspells and check how many more they have. Inquisition does that. Boros you may often want to grab a creature. It grabs almost every card they play (maybe not a Hero of Oxid Ridge). Against Valakut, you want to slow down their ramp so you grab a ramp spell. Their top end that Inquisition cannot grab, Duress typically cannot either (aka Avenger and Primeval). Now that I've said all of that, I do believe Inquisition would be great to add to the deck.

To make room, I would probably cut 1 Doom Blade, 1 Go for the Throat, and possibly the 2 Royal Assassin. I know those are all great cards, but the deck is already packed to the brim with removal. The Assassins can only kill a dude after it has attacked you,which may not always be so useful. Caw-Go will just first equip their guys with a Sword of Feast and Famine. Red decks don't have too much worth the three-drop slot to slowly stop. Most other decks just run Titans, which means that they are going to get a 2nd trigger for sure out of their guys before you can kill one of them. Take Valakut - Are they really going to worry so much about not attacking with their Primeval when you just have an Assassin? Of course not, they've already grabbed 4 land with it at that point! Probably using some of those to do major damage to your face with Valakuts. Besides, Inquisition could just stop them from playing it too soon anyways.

Well, there's my 2 cents. Hope it helped a bit.

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Posted 23 February 2011 at 09:37

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I just said it in one post and now i'll say it here
the thing with duress and inquis is it all depends on the meta your about to play. if it is mostly aggro then inqust is better. if it is mostly control then duress. that is why you have a sideboard lol. if you are going on the pro level then duress for realz. take a look at paris and look at all the control decks taht are played up there. it all depends on where you play. in my area its alot of control and plansewaler aggro and very few aggro but duress still takes out rebirth before they get a chance to play it lol its awesome. i need to make a rebirth deck..think i will i have the cards. anyway...that is how you decide on what to play concerning those two

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Posted 23 February 2011 at 10:36

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.... I dont know if you guys know just how amazing royal assassin is.
as they tap to attack, before the assign blockers step, you tap royal assassin to kill their attacker. now their attack is no more, lol.

the removal of 1 doom blade and 1 go for the throat could help, though. maybe, we'll see.
but my main reason for this comment was to clarify how truly amazing the assassin is. he's a wall that can't take battle damage. (:

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Posted 23 February 2011 at 12:56

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I know I can't make room for 4 inquis. but how does -1 disfigure -1 doom blade sound?

also, after thought last night, i can't see where sorin will actually do me much good.
so then I'd have some sideboard room, as well.

suggestions?

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Posted 23 February 2011 at 13:07

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I still stand by my argument against the Assassin. In casual games where you never know what you'll get (especially if not restricted to standard). In competitive standard however, it just doesn't seem to be good enough to me. It is not good enough against a Titan of any kind as they'll still just gain value out of the comes into play and tap effects they have. Primeval won't take much harm from it when their goal is to kill you with lands anyways... Trust me, I love the card and often play it in multiplayer or my casual decks but it just doesn't cut it for me in Standard. It also does very little to stop the weenie/rush decks...

And I'm going to have to disagree with the Duress thing still. I certainly see the reason to play Duress, but it seems like Inquisition is simply best against EVERY current Tier 1 deck in standard right now. It is significantly better against the rush decks and against all the control decks it takes out the counters which are most important in setting up the board anyways. Their Planeswalkers are left wide open if they can't counter your threats first. Plus, it can stop them from playing their Hawks or Mystics and equipment. Duress is fine, but Inquisition just seems to grab almost everything you'd want to grab anyways in almost every early game situation. If the top decks were primarily all true draw-go type control decks, then I suppose Duress would easily win out. Until then... My vote is with Inquisition.

In the end, I like the changes but would still take out the Assassins for Inquisition...

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Posted 23 February 2011 at 23:09

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So if I removed the assassins for 2 more inquisition, that'd be the only changes more you'd make to the deck?

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Posted 24 February 2011 at 12:46

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Well, I would have to actually play with the deck to better tweak the numbers on everything, but yeah. Pretty much. Actually, I really have a thing for at least 24 land in a deck like this, but yeah.. Basically, I'd go +2 Swamp and +2 Inquisition. Idk what 2 cards I would take out for the swamps honestly. Depends on metagame and how well the cards have been work out.

Oh, and I'd also probably swap the Mystifying Maze for 2 more Tectonic Edge. The Maze has the same problems as the Assassin and then some. Tectonic Edge is just solid. Idk. They may be working better for you than me but my experience with the Maze hasn't been too great. Usually a last-ditch effort to survive which still typically doesn't quite cut it when I've used it.

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Posted 24 February 2011 at 16:14

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Well, I would have to actually play with the deck to better tweak the numbers on everything, but yeah. Pretty much. Actually, I really have a thing for at least 24 land in a deck like this, but yeah.. Basically, I'd go +2 Swamp and +2 Inquisition. Idk what 2 cards I would take out for the swamps honestly. Depends on metagame and how well the cards have been work out.

Oh, and I'd also probably swap the Mystifying Maze for 2 more Tectonic Edge. The Maze has the same problems as the Assassin and then some. Tectonic Edge is just solid. Idk. They may be working better for you than me but my experience with the Maze hasn't been too great. Usually a last-ditch effort to survive which still typically doesn't quite cut it when I've used it.

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Posted 24 February 2011 at 16:16

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Got it. I think I would move the 2 Hexmages to the Sideboard for the two swamps. Definitely don't have to do all of these things that I'm saying. Just how I would prefer it, I guess. And again, it would take a lot of playtesting to really perfect the numbers on all of the individual cards. That will have to be mostly up to you. Good luck.:)

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Posted 24 February 2011 at 16:19

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ahhh I see I see.
I just found that I was always being mana flooded. it wasn't really needed.
and i find hexmages maindecked are a fair necessity. hexmage main can deal with a planeswalker if one should show up, then game 2 swap out for revoker so i can deal with them before they hit the table.

also i really don't see how you're against the assassin :P
yes, titans do often rely on come in to play/attack abilities, but an inquisition couldnt kill them anyways, and this card, allthough it may permit the abilities, it stop the damage.
unless it's an inferno titan. :P

plus, yes, titans are the dominant bombs of standard, for example I run 3 in this deck alone, but not every deck relies on titans. which is another reason I love the card.

I'm just saying, your opinion is your opinion, but in my metagame I find the creature removal is really worth the card slot.
he's a doom blade with multiple re-uses.

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Posted 24 February 2011 at 16:24

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That's totally fine and I understand. Just giving another perspective.

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Posted 24 February 2011 at 22:59

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so, -1 doom blade, -1 disfigure, +2 inquisition of kozilek.

and in the sideboard, -1 sorin, -2 massacre wurm, +2 doom blade + 1 duress.

i took out the massacre wurm, because I honestly can't see me favoring him over gravetitan or wurmcoil, and replacing anything else will only heighten the curve.

now i have options for 4 inquisition, and i'd only want 3 duress mained anyway, so now 3 are in the sideboard.

look good? (:

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Posted 23 February 2011 at 13:55

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