Turn 2 Win Budget

by evilaxelord on 20 September 2017

Main Deck (60 cards)

Artifacts (1)


Enchantments (3)


Land (24)

Sideboard (0 cards)

No sideboard found.

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How to Play

Turn one: Swamp, Dark Ritual x2, Tree of Perdition.
Turn two: Island, Diminish, Tap Tree of Perdition, Bump in the Night/Misery charm.

Deck at a Glance

Social Stats

28
Likes

This deck has been viewed 5,425 times.

Mana Curve

Mana Symbol Occurrence

092440

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Turn 2 Win Budget

Very interesting idea making Tree a smaller creature. I think that I might just use this idea......

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Posted 20 September 2017 at 02:40

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It might work due to the suprise effect but should consider that decks are potentially full of creature hate cards

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Posted 20 September 2017 at 06:40

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While I totally see your point, Doom Blade is the most used cheap removal in my play group, so by being black, it is protected from that. Also, if you go first, then your opponent will only have one turn to remove it, so unless they have some crazy mana source or a one mana removal, then you should be good.

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Posted 20 September 2017 at 10:20

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Yeah different playgrounds. We here have anything from Path to Exile up to Lightning Bolt and cheap (mana) bouncies like Vapor Snag to go for

Inspired by your deck
http://www.mtgvault.com/risendeep/decks/mangrovefish/

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Posted 21 September 2017 at 07:28

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Nice deck.

Turn to Frog might be of better use than Sorceress Queen.

Bump in the night needs red mana to flash back might want to add some though I realize you are hoping it won't be countered and therefore may win game if opponent's life exchanged with to 0/2 or 1/1 creature.

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Posted 24 September 2017 at 16:09

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I looked at Turn to Frog, but you'll notice that it causes the creature to lose all abilities until end of turn, which ruins the combo. You will never need to flashback Bump in the Night, because it's sole purpose in the deck is to do three damage when you are at 1 or 2 health. The only other good way of doing damage quickly for low mana in black is reckless imp, which is two mana for two damage and has the possibility of being blocked. If you have any other more efficient way of doing damage in a B/U deck, please tell me.

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Posted 24 September 2017 at 20:48

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Turn to Frog works just fine it provides a temporary lose of ability. You just need to use its ability first put on the stack and then do turn to frog.

Turn to frog causes the creature to lose its abilities, but if you activate the ability first, it is already on the stack, so when it goes to resolve, it will look at the creature and see that it is a 1/1

For more clarity the stack looks like this:

Top
Turn to Frog
Tree Activation
Bottom

When turn to frog resolves, the tree becomes a 1/1 blue frog with no abilities but the activation is still on the stack, so it will resolve seeing the tree as a 1/1 blue frog and swap its toughness with your opponent's life total.

Turn to Frog English
Instant, 1U (2)
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

further clarification:

taken from http://tappedout.net/mtg-questions/tree-of-perdition-and-turn-to-frog/

Tree of Perdition and Turn to Frog
Asked by Renaud 1 year ago

My opponent is at 20
I activate Tree of Perdition's ability, hold priority, and cast Turn to Frog targeting my Tree.
My opponent goes to 1 life, and my Tree is a 1/20

What happens after my turn?
Does my Tree become a 0/13? 0/32? something else?

It will become a 0/20. The rules use timestamps to determine this (note that timestamps care about order of resolution, with the latest being be the one that is shown).

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Posted 24 September 2017 at 21:48

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If you have any other more efficient way of doing damage in a B/U deck, please tell me.

Misery Charm English
Instant, B (1)
Choose one —
• Destroy target Cleric.
• Return target Cleric card from your graveyard to your hand.
• Target player loses 2 life.

Liliana's Indignation English
Sorcery, XB (1)
Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way.

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Posted 24 September 2017 at 21:53

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Misery charm is pretty good, and it is a one mana lethal after the combo, but Lilliana's Indignation is an rng, which I don't like. Also, turn to frog sounds really good now, thanks!

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Posted 25 September 2017 at 11:20

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Good Job man, I might use the Diminish and Tree of Perdition in a modern deck

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Posted 25 September 2017 at 23:18

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I looked at the referenced explanation but I don't know that I agree. If you activate tree of perdition the effect goes on the stack, then you cast turn to frog on the stack turn to frog resolves taking away the trees activated ability. It remains tapped but does nothing. Diminish definitely works. Let's say instead you activate three tree, priority then passes to me (I get the chance to respond) and I cast unlicensed disintegration. It resolves first killing the tree; the trees ability is gone because of the spell that resolved before it's ability resolved. Turn to frog is no different- if a spell resolves, it resolves completely, you can't break it up saying part of it happens now and part later. If it worked that way you could just use tragic slip to make the tree a 0/0 and kill your opponent. If the trees abikity still resolved after a card on the stack above it said it couldn't then cards like stifle and disallow would be completely pointless (countering an activated ability).

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Posted 26 November 2017 at 07:04

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No you are wrong the effect will resolve as planestalker explained. You are describing something different all together. Removing the Tree would disrupt the line of play because at the time of resolve the effect looks for the tree's stats.
As well your comparison with stifle and disallow makes no sense since those cards specifically counter something on the stack. As well he's not trying to "break up" anything.

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Posted 26 November 2017 at 15:31

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The break up comment was referencing the argument on the website that was referenced.
The effects trigger in layers on the stack as follows : You apply power/toughness changing effects in a series of sublayers in the following order: (a) effects from characteristic-defining abilities; (b) effects that set power and/or toughness to a specific number or value; (c) effects that modify power and/or toughness but don’t set power and/or toughness to a specific number or value; (d) changes from counters; (e) effects that switch a creature’s power and toughness. This card’s effect is always applied in (b), which means that effects applied in sublayer (c), (d), or (e) will not be overwritten; they will be applied to the new value. That is what allows Diminish to work. TtF is different though, because it has multiple effects triggering on the same card, one of which occurs in sublayer (a). In this case we have a layer (a) effect that is characteristic changing ( tree looses ability).
The chartaristic changing abilities resolve first ( tree looses its ability) THEN the power and toughness effects take place making it a 1/1. Reference comprehensive rules section 613. The trees effect taking place is dependent on the tree having that ability. Dependency overrules timestamps (section 613.7). While tree has the earlier timestamp it is trumped by dependency. As turn to frog resolves first , in the order and layers described above tree no longer has the ability to activate the power/toughness changing effect. It looses said ability in layer 6, power and toughness change in layer 7b. It looses the ability before the power and toughness are changed.
Let's use a simpler example. Goblin fireslinger taps to deal one damage to target player. Player A taps to deal the damage to player B. In response player B casts turn to frog targeting the goblin. TtF resolves and the goblin remains tapped but no damage is felt because the goblin has no activatable abilities. It's the same thing.

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Posted 26 November 2017 at 16:43

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K

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Posted 26 November 2017 at 16:59

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No you are wrong!
The tree only needs the ability to put it on the stack. Once the ability is on the stack it will resolve. At the time of resolve the tree's p/t will be checked and this combo will work.
You are also very wrong about the Goblin Fireslinger. It Will deal one damage.
The rule 613.7 is not even an issue here The tree's ability has already been used before turn to frog resolves.
Try reading the rules of Activated Abilities. specifically 602.2
If you still don't get it try asking a knowledgeable friend or ask a magic judge.
There are a lot of sites that let you ask a magic judge who will be happy to explain this in depth.

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Posted 26 November 2017 at 17:32

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No need for exclamation points ?? I'll concede my argument. Nasty combo

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Posted 26 November 2017 at 18:50

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Gut Shot is another good ping for 1 damage card and requires no mana to cast if you are able to pay the 2 life.

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Posted 26 November 2017 at 07:28

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I mean its a cool idea, its just that infect is so much better.

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Posted 26 November 2017 at 21:12

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I mean you're a cool person, its just that literally anyone else is so much better

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Posted 26 November 2017 at 23:42

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What makes your statement make no sense is that I put your deck under one other deck not multiply but your saying everyone else is which refers to more than just one so its not the same thing.

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Posted 26 November 2017 at 23:49

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I see a bit of salt coming from that sentence.

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Posted 26 November 2017 at 23:49

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