Jace's Land Rush

by falsifar on 12 May 2013

Main Deck (60 cards)

Sideboard (0 cards)

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How to Play

Basically, A mill deck with a rapid land deployment idea. Main feature is Jace with a 0 cost for milling 10 cards. Main mill cards are crabs, scalps, erasures, traumas, traps, mermaids, archivist. Control cards are twin casts, elemental, time warp.Draw cards are horns, temple, gush. and your rapid land helpers are worlds, explorations, Azusa. Zuran is in just in cast of getting pummeled. Drawing cards from horn and having the explores and Azusa out means a possible 6 land deployment in 1 turn. Sack them with Zuran orb to gain life, then replay them from Crucible. One major side effect is Horn of Greed. If you are not careful you can mill yourself out very quickly.

Deck Tags

  • Jace Land rush

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

036006

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Jace's Land Rush

+ rites of flourishing

0
Posted 29 November 2014 at 04:41

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