Creature Theif

by FaQfUce on 06 December 2014

Main Deck (60 cards)

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Deck Description

Why waste time countering spells and casting your own to fight with your opponent when you can just use your opponents against them?

By turn 4 all creatures that hit the battlefield are yours for the taking.

How to Play

The plan is simple. Enchant NOT your creature then tap Rootwater Matriarch or Simic Manipulator and steal said creature from your opponent.
Heliod's Pilgrim and Totem-Guide Hartebeest are there to be sure you have the auras you need to carry out this dastardly plan while providing creature support and distractions for your opponent. Three Dreams is there solely to pull in auras.
Aura of Dominion and Ghostly Touch used to untap Rootwater in case you want to steal more than one creature in the same turn.
Spirit Loop you get back when you opponent lacks an alternative to destroying their own creature, whereby, fueling the next creature theft.
Fool's Demise is the MORE brutal version of the latter strategy.

Well there you have it, creature theft. A deck overflowing with the malarkey typifying the blue mana source...

Deck Tags

  • Azorius
  • Aura
  • Control
  • Creature-Based

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

1932000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Creature Theif

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