Flextion

47 Decks, 32 Comments, 6 Reputation

Hey

This deck was made long time ago and was outdated, sorry for that :(
I played against many strange decks and the Ghost Quarter was back then anwer to legendary lands or another strong lands.
Be the time i figure it out that i need to increase lands to fulfil the potencional of possible combinations with ninjutsu and also from spell arsenal.
The healing from Jwar Isle is great in combination with Aqueduct and many times i survived because of it. In mana production may help Dimir Signet which can be found with Transmute, same for spell arsenal if im forced to use at early stage of game.

Im ok with my openers, Ornithopters are fastest for sure but when opponent throw his anti-artifact cards from sideboard or just Slaughter games, it become a huge problem so i chose more of them.
Also the versatility is increased (btw Nether Traitor is unbeatable, just exilable :D)
In my experience, most T1,T2 are just blockable or passable and there are not many value targets even for Mistblade, but its good to throw him if shuriken is on the board. T3/T4 are the most decisive turns for me, i mean if is more worthy to kill/unsummon or just copy and then think about kill :)
Spells carry me whole game, even the payable mana leak is great to have in late game to force opponent waste mana and ur next turn become more safe.

Higure,Scry,Transmute and draw cards handle the low population if ninjas (like sideboard) and can be copied from Student. Not sure if u have the same experience but in many cases i find hard to copy something useful if not only on block, so im always happy when something useful can be copied from opponent creature arsenal.
One more thing to Mistblade, i love this guy to have on the hand, he is cheap so its good to have him on the hand if one of ur ninja going to be target of spell, u can easily deny it be switching once more time and u save spells and the ninja himself for low cost.

From Sideboard i love the Spike if u are sure there is no big danger from low healthed creatures (what can be otherwise handled with shuriken throw per one ninja), so its good to speed it up a litte bit with it :P
Ego Erasure against combo decks, like Slivers ( they will be popular once again), Merfolks and so on...

Anyway, thanks that u peep here too :)

PS: Did u ever try Planechase? I have good results there with this deck too :)

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Posted 30 July 2013 at 20:09 in reply to #384036 on Infiltration creativity

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Hey, i notice u have ninja deck too :)
Thats awesome, cause its my main deck and i have a lot of experience with it.
Ninjutsu is one of my favorite ability and it never get old for me. I must say i never played as monoclored cause its more limited then multicolored ninja deck. As u said, this deck has trouble if has no dominance around board. It can be easily fixed to adding the black color into.

Openers
-Thalakos Seer - great card at monocolored deck for sure, i stop playing with him cause i have multicolored and the draw card after switch was too late for me
-Ornithpter- nothing to say, its amazing at early game but its going to lose his awesomeness at late game

(U chose the best openers to ur monocolored)

Ninjas
-Higure- this card deserve applause for sure, u have right number for ur deck cause he have nothing to choose from, most of the time he is there just for unblocable cause u have ur ninjas on the hand or battlefield already.
Mistblade-good number of them, love it if i have matchup against black cards so he solve the problem (Throat Slitter is limited in this position)
Deep hour-classic for every ninja deck, good to have this number if ur draw is slower
Shakamimas- well, u have large number of them and if i think right u need them to increase ur options cause u playing monocolored thats the compesation, right?

Other (creatures)
-Kira- not sure why do u playing this card at ur deck, u have large number of every ninja and this guy protect u even from ur Artful Dodge
-Man-o'-War-strange card for high cost

Spells
-Preordian- nice to have prepared deck before ur Deep hour hit opponent :)
-Artful Dodge- why not, sometimes its very helpful if Higure slacking at ur deck and ur ninjas are already on the board. Also its first card what u can discard if ur hand is full, flashback for 1U is amazing maybe broken? :D
-Counterspell- u are the type what need to be sure if u counterspelling right? :)
-Ponder- in my opinion its better then Preordian

Artifacts
-Jittle- good choice in mono deck but it takes time time to reach full potencial of this card, if Higure is on the board or one of ur openers is free its great
-Shuriken- this card is my favorite when u loosing ur control and ninjas are already on the board, this thing mess enemy lines pretty well

What i suggest to this deck
-Walker of the Secret Ways - its compensation for ur Man-o'-War, also free wiew to opponent hand is always good to have!
-Quietus Spike - ninjas decks has no damage and opponent can find some answer until the game end, and if he kill Higure and ur ninjas are without shuriken and already on board thats the time when ninjas are vulnerable and only way is to block... no clothie ninja wanna block some big monster, right? :) so can accelerate dmg with this card
-Echoing Truth- one of my favorite spell for ninjas

When i think about mono and multi ninjas deck, im glad im playing the multicolred deck, u have more options, u are less predictable even if u playing again same player more then year ( tested :) ), more fun and so on...

Ninjas has always anwer against every deck i met, i was never bored when i played them and opponents never said its overpowered or broken... u need just right sideboard and thats all, just fun fun and fun :)

My own ninja deck : http://www.mtgvault.com/flextion/decks/infiltration-creativity/

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Posted 29 July 2013 at 14:15 as a comment on Ninja

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Hey, im not sure if Vraska is the best choose for this type of deck.
I never played with her but in theory it doesnt seems to be useful and the second ability is only reason to play with her, but its underpowered for the cost in my opinion.

U can think about Lotleth troll - cheap,trample with regeneneration is pretty amazing and the art is cool :D
Grisly Salvage- not sure if it fit here well in real but u can try it
Deadly Allure- good combo with ur Viridian Emissary, im using it with slitherhead so often and its pretty profitable exchange.

Im not sure if Jarad is the good choice here or the best choose. I noticed it can be good with killing ur greatest creature to execute ur opponent but it depends on life and against fast deck its impossible to work with it.

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Posted 28 July 2013 at 07:50 as a comment on Golgari Swarm

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Yea protections are ugly against this, but i can overgrow more creatures or just solve the problem with Snakeform and Rapid Hybridization or just killing wave.

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Posted 28 July 2013 at 07:22 in reply to #383048 on Grave lovers are welcome here!

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Hey, thanks for ur ideas but the concept is a litte bit different against other artifact decks.
I would like to clear few things.
This deck isnt based on huge number of artifacts on the field so affinity and metalcraft isnt what i looking for..
When i builded this deck i wanted to steal the best from the colors it represent. So im not gonna leave any color as u suggest but u have right that lands need to be increased... i had sometimes problem with it but Porcelain Legionnaire is safe house here same for Canonist.
Im not gonna lie here, when u are without Canonist on open hand its even harder to play against aggro decks
but can be handled with cycling,charm or fabricate...
I would like to highlight the cycling methods here with Vaults and Academy ruins it works very well for me.

- Master of Etherium : this guy is good for cheap artifact decks, but here its not the best choose
- Etherium Sculptor: same as Canonist except the Canonist is more pain in the ass for ur opponent and u can buy turn with another cards so i can pass this one too
- Thoughtcast: it has same concept as Master of Etherium and Fabricate is here for Engine most of the time or some good combat cards as Esper Sojournes or Shieldmage even the Transmuter is good to look for with it.
- Phyrexian Metamorph: sure this guy is excellent to many deck (sideboard) ;)
- Etched Champion: every artifact deck love him but metalcraft is not always easy to reach. (sideboard)
- Spellskite : this thing is overpovered everywhere :D and i srsly looking for space to get it there... but in future it will be there for sure
- Steel Overseer: this guy is better for cheapest artifacts but can be played here too... but in real he has not the best apply if u have srsly good open hand or the good field and even then he will be focused soon if u will.

- All Black cards: im not gonna do this
- Open the Vaults - work with cycling,good when u are forced to block or just for hard times
- Sphinx Revelation - this card is amazing in late game but it has 1st place when u need to switch something from sideboard
- Azorius charm- good slow down or rescue from unexpected combos or good combo with Academy ruins when u run out of cycling cards.
- Glassdust hulk - dont underestimate this guy, cycling cost is amazing and can be played from gy or just with Master Transmuter and sometimes u can easier go through hard def of ur opponent.
- Fabricate - was many times mentioned why this card is here.

Going to check ur decks too, thanks again for ur comment and excuse my poor english (:

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Posted 28 July 2013 at 07:09 in reply to #383045 on Porcelain Engine

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Hey, testing new deck. sad thing its only Modern but i like this format more then standard, anyway still need to work on the sideboard.
http://www.mtgvault.com/flextion/decks/porcelain-engine/

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Posted 26 July 2013 at 09:08 as a comment on GeneralM_ Read the description

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Hey, testing new deck. sad thing its only Modern but i like this format more then standard, anyway still need to work on the sideboard.
http://www.mtgvault.com/flextion/decks/porcelain-engine/

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Posted 26 July 2013 at 09:08 in reply to #383028 on GeneralM_ Read the description

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Hey, bring the red ones too, they rock much better then green ones.
Extract from green Captive, Mayor and Daybreaker and from red Reckless Wailf, Kruin Outlaw and Huntmaster.
I do not recommend too many spells for werewolf play, there is just a little room for it and thats Moonmist/Prey Upon
and as enchantment Full Moon´s Rise.
If u still wanna play more spell heavy deck u need a Immerwolf even with less spells, he is great but Huntmaster will lose half his power.

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Posted 27 May 2013 at 12:54 as a comment on Werewolves!!!!

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yea, Blightning is great card to finish ur opponent in mid/late game when u run out of options on the board,
one more is there ;) same for Intimidation Bolt to removing nasty creatures and preventing from ugly attacks.

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Posted 24 May 2013 at 12:54 in reply to #356043 on Rakdos arsenal for freaks

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