Charmbreaker's Tricks

by Flipnotyk on 20 January 2012

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Blue/Red Charmbreaker Devils deck.
Have like 9 of them, never got around to putting them into anything. Here's my best shot.

Thoughts, comments, and pointers greatly appreciated.

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

1
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This deck has been viewed 2,520 times.

Mana Curve

Mana Symbol Occurrence

0360210

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Charmbreaker's Tricks

Not enough creatures or self mill to take advantage of Skaab Ruinator. Past in Flames has too high of a cost to really get much out of it's effect especially since a good few of your instants/sorcery spells already have flashback.. Just going to say I don't like Desperate Ravings because discarding at random can hurt you.

I'd add some more creature removal/bounce to help charmbreaker connect for the fatal blow. Silent Departure is a nice bounce with a flashback which is splendid for our little devil. I'd also say Pyroclasm but that's only if you're willing to sacrifice your other critters. Distortion Strike might also be a good addition along with Assault Strobe (cast both of these 1 cost spells and the devils swinging as a 13/4 doublestike unblockable).

Hope this all helps you, and I hope I didn't come off too rough.

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Posted 20 January 2012 at 07:33

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I do enjoy Charmbreaker Devils. So far, my best luck with them has been in a Land Destruction deck. Knowing that I can kill a land every turn once they hit the board is fantastic. The other key to using them is being able to control the contents of your graveyard. Enter Grim Lavamancer. Use the Lavamancer to exile any instants or sorceries in your graveyard that will not be useful in your hand the next turn.

Here's a link to what I put together: http://www.mtgvault.com/ViewDeck.aspx?DeckID=240601

I did think about doing a "counter" variation, like you have, but found that in order to get the soft lock in place with the Devils, I needed the mana acceleration that only green could adequately provide. In my original version (not linked to above), I actually created a "counter" sideboard. With this, I could run Land Destruction in game one of the match, then side out the bulk of that for counter in game two. Nothing like totally baffling your opponent by changing the entire purpose of your deck between games one and two. :)

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Posted 20 January 2012 at 19:03

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