Gruul Bloodrush

by Furbodo on 10 July 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Very budget, but good strategy. If you bloodrush correctly you can do massive damage turn three. Then finish your opponent with some burn and bigger bloodrush. I reccomend replacing some with Pyrewild Shamans and Ghorr-Clan Ravangers. As well to replace a few Muggings with Clan Defiance.

How to Play

Put down Foundry streets early in, then place other 1 drop creatures to pump him, either then madcap skills him or bloodrush him after blocks are declared. Very easy to play. Just have to learn when to bloodrush and when to use a burn spell. Remember that even mugging a greater than 2 toughness creature still makes it unable to block for turn. With used bloodrushes in the grave you may use the Flesh of "Flesh // Blood" to create larger small drops you played early to pump permanently.

Deck Tags

  • Aggro
  • Gruul
  • Bloodrush
  • Budget
  • Cheap
  • Red
  • Green
  • Black

Deck at a Glance

Social Stats

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This deck has been viewed 731 times.

Mana Curve

Mana Symbol Occurrence

0023219

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Gruul Bloodrush

Wild Beastmaster is always fun in a Bloodrush deck. If you can bloodrush her, it affects all other attacking creatures.

And, as a suggestions because this is your deck not mine, do you have enough creatures? 17 might not be enough considering you will be discarding many of them to bloodrush.

0
Posted 14 July 2013 at 15:48

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Thanks for the Wild Beastmaster advice. With the topic of only 17 creatures isn't a problem. I normally win turn 5-6. This comes down to not being the problem. Having that little extra burn in the mainboard finishes games. I also have 2 wildwood rebirths to grab my bloodrushes back.

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Posted 14 August 2013 at 02:34

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