Bant Allies

by FutureRuler on 07 February 2010

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

Clarion Ultimatum might be the card that makes this deck work. Sure they come into play tapped, but... well, they're Allies. Hindering Light, Kabira Evangel and the Shapeshifter may be able to keep a Druid out long enough for a fourth-turn Clarion.

Make sure to reserve Join the Ranks as your instant speed ally; with the Evangel it can prove useful in saving your teams hide while ramping up for the Clarion. Clarion isn't necessary to win; you can also deck your opponent, which is also a great tact.

Basically I think this deck has everything covered except... Wrath. Are there any good anti-Wrath cards out there? Well, besides Cancel.

Mana base is pretty dead even, but green almost feels like it's splashed. Any suggestions for remedying that situation?

Thanks. I really want to be able to play Allies effectively.

Deck Tags

  • Tribal

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

26210012

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bant Allies

well, eldrazi monument makes them indestructable, but u could sacrifice ur smallest allies and least effective and still have flying, +1/+1 allies that are indestructable. therefore they wouldnt be destroyed by wrath. and if ur not looking at legality, doubling season will build these guys up really quick by doubling the counters put on them. :)

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Posted 07 February 2010 at 16:02

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oh. and a quicksand is great for stopping jund.

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Posted 07 February 2010 at 16:04

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I always like Ghostway for combatting wrath or day of judgement, especially in an Ally deck. A combo I plan on trying in my own deck is to follow up ghostway with my own wrath as a finisher.

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Posted 05 April 2010 at 18:53

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