G/W Heroic Hexproof

by fvw511 on 20 June 2014

Main Deck (60 cards)

Sideboard (15 cards)


Sorceries (2)


Instants (6)

Artifacts (1)


Enchantments (2)

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Deck Description

I designed this deck with looking at the post JOU meta, and realized that Mono-Black was here for the long haul. Thus I started looking at possible deck ideas post rotation.

The deck really came to being by looking at Ajani, and at Solidarity of Heroes. Solidarity is quite obviously the best heroic enabler and I noticed this right away at the prerelease, and with Ajani's first +1 it gest insanely good.

Thus I built this deck to play up heroics. Hexproof was the natural conclusion to avoid being blown out in this removal dense standard meta.

How to Play

This is probably my 5th week of testing this deck, and thus I am on about my 5th iteration. I Played this deck in states where it didn't fare too well, but made modifications and placed 12th at a SCG IQ.

For starters, I will always Mulligan if I don't have two threats and at least one way to protect them. At heart this is an agro deck and should be played as such.

Much like a naya hexproof deck, it is light on creatures, so each one counts. That being said I will run out a Fleecemane turn two to put pressure on the board and accelerate their game plan, often drawing removal and tempoing their turn three.

That is simply to resolve a Hero of Iroas with Alpha authority on it my turn three. Then it is very difficult to have your opponent interact. It forces one for one swaps with the aura, having little effect on the game. Hero of Iroas is the key, but Fabled hero is the next best option.

It only takes 2-3 turns to drop your opponent to 0 once trample is in place. That can be accomplished with either Unflinching courage, Hunter's Prowess, or The Selesnya Charms out of the sideboard. This type of ambush can happen very rapidly with solidarity and Ajani.

One issue I was running into was loosing steam by committing my entire hand to one strategy. Thus I needed card draw in a meaningful way. Hunter's Prowess is the answer to that. It keeps pressure, triggers heroic, and maintains parity with any other draw strategies. Plus, if the target has Unflinching courage, well... it is almost as good as a Sphinx's Rev.

It is imperative that you know what your opponent is up to so that you can make the right call. Much of my success is because this is a fringe brew that most of my opponents don't know what is going on until I have a firm lead. Plus, it is just satisfying running over a Polukranos with a Hero of Iroas.

The sideboard may look a little funky, but there are reasons to the madness.

Pithing Needle is obvious, it fell out of sideboards, but with all the enchantment removal these days, it needed to come back.

Acrhangel and Dawnbringer are meant for Burn strategies, increasing the life gain potential and making the board more threat dense.

Banishing light is necessary to help keep walkers in check.

Plummet is for Stormbreath, and Deso Demon if needed.

Charms are for more breakthrough and to kill fatties.

Silence is the oddball. Basically I have been experimenting with this as a tempo play against control. it should only be cast in a player's upkeep when you want to take away a critical turn (i.e. silence the turn you know they are going to verdict) that way even if they counter it, then they loose their main action. it is really cheep and hides as a gods willing (were in previous versions) or an Ajani's presence. On the flip side casting it on your own turn , gives the same results: resolving something of value. It is a huge tempo play that if timed correctly may mean the game.

Revoke existence over deicide is a recent change, but with the concept of hitting Hall of triumph as well as Thassa. It provides a bit of an edge in the Mono Blue matchup.

Deck Tags

  • Standard
  • G/W
  • Heroic
  • Hexproof

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,154 times.

Mana Curve

Mana Symbol Occurrence

2500029

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for G/W Heroic Hexproof

I like it. I have a Modern G/W Aggro deck and was looking for fresh ideas for it. I'm glad to see it can still hold its ground in Standard play!

1
Posted 20 June 2014 at 14:46

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holy crap, a deck taht actually gives an ACTUAL playability list. most people only do that when someone comments. this is much better!!! im thinking of doing some tweaking to my own GW deck now

1
Posted 20 June 2014 at 16:01

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Thanks for the comments. I do like playing this deck because of the fringe elements of standard, and it doesn't have much that is going to rotate.

0
Posted 20 June 2014 at 22:12

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your big issue will be replacing the enchants. i think they are reprinting ranger's guile in m15

0
Posted 20 June 2014 at 22:15

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True enough. Hopefully M15 and Kahns don't get stupid amounts of removal, making the Hexproof less necessary. I was using Gods willing in place of the Guiles until this version. They are suitable replacements as I only took them out because green decks were making me loose my auras.

0
Posted 20 June 2014 at 22:24

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