Ultimate Mage Snipers (Budget)

by Gagnonator on 14 September 2013

Main Deck (64 cards)


Instants (4)


Artifacts (8)


Land (24)

Sideboard (16 cards)

Creatures (4)


Artifacts (8)

Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Any creature+ Collar or Flail = kill any creature.
Add Freed or Aura to kill any creature for 1 mana.
Add Curiosity to draw + 1 dmg for 1 mana.
Only high priced card is Collar but it's a must for the deck...can switch it for Spike but Collar is way better for this deck.

Deck Tags

  • Combo
  • Mono Blue
  • Budget

Deck at a Glance

Social Stats

88
Likes

This deck has been viewed 11,079 times.

Mana Curve

Mana Symbol Occurrence

048000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ultimate Mage Snipers (Budget)

I was going to say that deathtouch had to be used in combat but I looked up the exact definition online. It doesn't. Very nice way to play the rules with this deck.

5
Posted 14 September 2013 at 16:23

Permalink

Thx, I used it before without deathtouch it was good but it's way better now...brings a lot of hate but fun to play!

1
Posted 14 September 2013 at 16:26

Permalink

This deck needs mind over matter

0
Posted 23 October 2013 at 04:06

Permalink

And the spike would work better than collar because if you get the spike out you can reduce your opponent's life to almost nothing very quickly.
While yes the Collar gives you AMAZING creature removal the spike gives you better damage against players and if you have mind over matter you can do a OTK with just 6 mana and if you have piracy you can do this on turn 4.
A turn 4 kill is pretty good even without creature removal and if its that important for you use isochron scepter or elite arcanist to copy your counter spells or ertai but ertai and isochron are expensive. but elite arcanist gives you infinite counters for cheap.

0
Posted 23 October 2013 at 04:13

Permalink

Wrath of God would destroy this deck. You need counterspells. Why don't you also consider something like Propaganda?

1
Posted 14 September 2013 at 17:09

Permalink

I don't need propaganda since I can kill almost any creature.... And Wrath of God would destroy any creature-based deck, but adding Counterspell might be a good idea, thx!

3
Posted 14 September 2013 at 17:27

Permalink

Yeah? Draw a few sample hands... you'll end up with all shit you can't use an no creatures. Propaganda will atleast slow them down until you stabilize.

-1
Posted 16 September 2013 at 02:41

Permalink

you can't plan for every contingency. no one can. propaganda is unnecessary when he can snipe creatures. some bounce cards would be better than propaganda and the excessive amount of collars and flails since you'd almost never need more than 2 out at a single time anyway. and bouncing would prevent him from losing all his creatures in a field wipe as well.

2
Posted 17 September 2013 at 23:43

Permalink

supreme verdict says "No!" to your counterspells

0
Posted 26 September 2013 at 20:23

Permalink

Mind over Matter

0
Posted 23 October 2013 at 04:06

Permalink

I have a deck very similar to this but instead of death touch to kill creatures I use Cowardice to return them to their owners hand. I am considering the death touch now, but I like keeping my opponents hands full to remind them of what they wont keep in play.

3
Posted 14 September 2013 at 17:33

Permalink

Then they have to discard things. That's when you throw out things they give you bonuses according to the number of cards in opponents/all graves.

2
Posted 14 September 2013 at 17:38

Permalink

And it get rid of indestructible creatures....great idea!

0
Posted 14 September 2013 at 17:47

Permalink

Glaring Spotlight for the sideboard!

1
Posted 14 September 2013 at 18:27

Permalink

You're right, i'll add it!

0
Posted 14 September 2013 at 18:42

Permalink

seems like a good idea

1
Posted 14 September 2013 at 19:21

Permalink

firewalkers - shrieking drakes - equilibriums etc = lost of damage

1
Posted 14 September 2013 at 21:19

Permalink

I Have an Izzet version of this. I use Charisma in mine which you should consider. takes care of indestructible or could turn things into your favor!

1
Posted 15 September 2013 at 03:54

Permalink

I must say this is incredible!

1
Posted 15 September 2013 at 09:32

Permalink

Curiosity and Sigil of sleep work very nicely in my version of this deck. Also, any reason why your super special guy (
Suq'Ata Firewalker) is sideboard rather than main? He is the same cost and has bonus not-quite-prot-red, sure, his power is 1 less, but he pings anyway...
Oh, and intruder alarm.

2
Posted 15 September 2013 at 09:39

Permalink

Pretty cool deck idea. It's original and quite trolly. But I can't see this winning against any non-creature based decks. Or creature decks, for that matter. You should put in some more acceleration, Ponder, Index, or any sort of tutor should suffice. Also this deck can't deal any real damage, only kill creatures. You should think about throwing in something with a few more STR points. My personal recommendation would be Wake Thrasher, even if it costs a few extra dollars. This way you have tons of kill effects that in turn pump Thrasher for a much quicker kill.

1
Posted 15 September 2013 at 14:56

Permalink

how can it not deal damage? you just ping the player at the end of their turn and wait... if they cant keep anything in play it doesnt matter how long it takes you even if its 1 damage a turn for 20 turns youll get there eventually...

1
Posted 15 September 2013 at 20:04

Permalink

They can easily kill your snipers, and 1-3ish damage per turn will get wrecked by many good decks. You could try adding something to help cover your snipers, as you call them, such as whispersilk cloak, but overall, your deck isn't going to able to handle any good decks. Especially if they... A)Flood the field (anything green or some white) B) Burn(red) C)Destroy your creatures (black/red) D)Control(blue) E)Life-gain (white)

All in all, it's a cool deck, but it won't consistently hold its own against many good decks.

Think about it, if they can counter your creatures, then they can play their creatures and win. If they can gain life faster than you can chip away at it (any halfway decent life-gain deck), then you can't win. If they get so many creatures out that you can't handle them all, then you will easily get over powered, and if they simply kill your creatures or artifacts, then you're in a tough spot too. And many burn decks, even without creatures, should be able to burn you to death faster than you can to them.

I totally agree that if they can't do anything, then it doesn't matter how quickly you kill them, but the fact is, most decks are either not creature based or will kill you faster than you can say "I tap for 3 damage"

This deck does have plenty of potential, but it also has countless holes that are easy to find and take advantage of.

This is one of the more common issues in blue decks, tons of cool combos, but they simply aren't fast enough, which is why most blue decks are either control or comboed with Green, Black, or White. (I've mostly seen Red-Blue wedges, not straight Red-Blue). This goes back to my previous point of adding more acceleration and probably a few more counterspells. Another idea, which would require a larger revamp of the deck, would be to make it multi-coloured (in your deck you might actually try something like Red-Blue, red to accelerate the killing of them, and blue, for your original idea of sniping their creatures.)

Props to your deck Idea,
I always love seeing original deck styles.

1
Posted 15 September 2013 at 21:37

Permalink

Something else I forgot to mention, you're going to get steam-rolled in early game, all of your creatures are 3 Mana, so your deck can't get going until turn 5 or 6 at best.

1
Posted 15 September 2013 at 21:38

Permalink

I have a red/blue version of this, My record is killing 7 opponents creature in one turn (using Pemmin's aura) and deathtouch. swarming isnt an issue. pemmins aura also gives shroud protecting from control. Hes right I play against some amazing decks, and I slowly and painfully kill my opponent 1 damage at a time.

1
Posted 16 September 2013 at 02:14

Permalink

I really like the efficiency and synergy of this deck, but any idea how you'd deal with something like Serenity if you didn't get the Counterspell off?

1
Posted 16 September 2013 at 02:34

Permalink

charisma is missing

0
Posted 16 September 2013 at 18:57

Permalink

i like the general premise, but im a little concerned about the lack of control in this deck due to the speed of it. personally id turn this into a red and blue and mix it up a bit. also Goblin Sharpshooter + Collar. you can wipe out your opponent's side of the field in a single turn.

1
Posted 16 September 2013 at 21:28

Permalink

Izzet Staticaster would be awesome but sadly you would have to splash in red

0
Posted 17 September 2013 at 04:47

Permalink

saw a deck similar to this using cheap deathtouch ie. typhoid rats and then utilised viridian longbow and similar spells

0
Posted 17 September 2013 at 10:22

Permalink

I was actually thinking of Illusionist's Bracers for this deck. You have so many single target tappers that the illusionist's bracers would let you kill more for a single tap. Just an Idea, I love the deck though. It seems like it would be fun to try and play against some of my friends.

0
Posted 17 September 2013 at 12:07

Permalink

great deck! I suggest the following cards that will fit the theme of the deck.

Suq'Ata Firewalker - shooter with protection from red.
stinging barrier (i t can block and It can shoot) though it's 4 to cast.


tnx!

0
Posted 17 September 2013 at 14:48

Permalink

For protection, great blue card for one:
Aboshan's Desire
gives em flying, then shroud when threshhold comes in

0
Posted 18 September 2013 at 07:42

Permalink

I like the idea but I don't see it winning to often because you cant do much damage
I would also recommend intruder alarm
and I would splash red and use goblin sharpshooter

0
Posted 18 September 2013 at 19:09

Permalink

No Horseshoe Crap+Hermetic Study??

0
Posted 23 September 2013 at 20:39

Permalink

looks nice :-)
but there is no reason for playing 64 cards... drop two lands and two creatures should be enough.
cerulan wisps would fit in here...
also playing deathtouch creatures and make them shoot would be faster... i play a deck like this in black and blue and it works very well, take a look at it.

0
Posted 26 September 2013 at 13:29

Permalink

The only thing needed is first strike creatures. Deathtouch won't affect them and they'll be able to kill your creatures as long as they are bigger than them. But good concept otherwise!!

0
Posted 10 October 2013 at 03:51

Permalink